coralsaw
Posts: 418
Joined: 10/29/2000 From: Zürich, CH Status: offline
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Hi, Here's my top-10, with many thanx for a unique game developed. No request is either a repost or a terribly major effort, IMHO. 1. A few pages back, Kid posted about a new ASW 'patrol' feature being worked on. Right now, I can set an ASW patrol to 'patrol, do not retire' and expect it to perform choke-point ASW. Would it be possible to have a react range added to an ASW patrol? It would help a lot. 2. Assignable hotkeys please, based on hexes, or bases. Hit CTRl-1 to assign a hotkey to a base or hex (or TF), hit SHIFT-1 to get there at once. 3. Could we have all newly arrived units' names (ship, a/c, lcu) coloured differently in all reports and panels, so that we know we have to give orders. 4. Similarly, could we have morale, fatigue, disruption etc coloured coded for all units (ship, a/c, lcu) in the same way (red, yellow, green, black - worse to best) to have more visual clues. Sorting works, but not as well because you can't sub-sort based on a second attribute. 5. Please add a 'go to hex/base/tf/unit' panel, that you can bring up and go to that hex/base etc by name or coordinates. Good for noobies that haven't got the map memorised yet. 6. Could we have more filters on the strategic map please. Eg, show all malaria-prone bases, show all airfiled greater than 3, show all bases with supplies greater that 4x requested, etc. 7. Could we have the range (in hexes) of an a/c in the database list, without having to go to each a/c screen. Also, an easy way to compare 2 a/c, ships etc from the database on one panel. 8. Please create an out-of-game utility to extract in eg. a CSV format all in-game data for the current scenario (password protected if need be for PBEMs), so that we can manipulate them outside the game. This includes unit database data (bases, ships etc) and scenario instance data (ships losts etc). This is one big game and we can appreciate all the administrativehelp possible, plus such a utility would surely spawn great add-ons by the community. 9. Can we sort by 'class' on the ship screen. A filter by territory is absolutely welcome as well. 10. Drilling from a (filterd) a/c, ship etc. list down, it would be great to have the option to cycle through that list on the unit panel. Similar to the ability to cycle through a/c in a base. (Dang... that's a terribly messed up way to put it, hope it gets through. ) Thanks. /coralsaw ps. I thought I'd piggyback onto this request a couple of useability features in the game that probably not everyone knows. a. When selecting ships for a TF, right click the mouse on a ship's name in the top list will bring up a line with its ASW, AA etc armament and class name. Useful for sorting out DD escorts for bombardments, ASW patrols etc. This one is an old UV favourite. b. People complain that when they hit 'esc' to speed up a turn, they speed up all combat screens etc and miss valuable info. If after hitting 'esc' to speed up messages you click the mouse, the message speed goes back to normal. Try it, you won't miss a combat screen ever again, and you can get past the tedious 'pilot claims a kill' messages too, if you've got fast fingers.
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A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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