skukko
Posts: 1928
Joined: 10/24/2000 From: Finland Status: offline
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Yeah, it is annoying that flag-data is not saved with map, if it is loaded to battle generator. This behavior was under investigations last summer, but unfortunately there were no room in code to fix it.
So, for custom map:
- Load map, set first player side from that switch in map-editor. Set reinforcement and retreat flags to correct sides, save map. Load map into battle generator with button saying; 'As designed' or 'Random vics'. Load map and it will have correctly set retreat/reinforcement hexes. And randomised Victory objectives.
This is must to do when using custom maps in generated battles, and pbems. If you want to use same map and flip sides, do as above.
In Random maps:
Set preferences before going into here. (Going again to preference -screen during battle setup will mess things for you ) Set fighting forces/ game lenght/ visibility/ weather and map as random. Continue and you will have deploylines set as far away from each other as visibility is, all flags as they should be.
Here is one warning: Player who sets the battle should be player who Starts from lefthand side of the map. This is only 100% secure way to do it! If not at the left, game can cause some errors as you have already noted. Starter is by default in code at the left side of the map. Starting on random map from righthand side can be done and works best with custom maps. (You can for example create custom map in map-editor, set it correctly and load it into battle with that 'As designed' switch.)
With little practise maps can be loaded as they should be. When using same custom map and starting from left and right in differend games, you'll need two differend maps.
Hope this helps
mosh
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salute mosh If its not rotten, shoot again
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