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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> Headquarters Page: [1]
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Headquarters - 7/31/2004 6:10:01 PM   
McNaughton

 

Posts: 113
Joined: 4/13/2004
Status: offline
Hi,

I am planning a mod to fill in some of the missing OOB aspects in WitP. I have a question about HQs.

I am planning to attach most air groups to their historic air HQs, and before I go and do all this work, I am wondering if this will affect the AIs ability to use these air groups? Does the AI utilize aircraft in a theatre based upon their attachment to a specific land based HQ (i.e., uses aircraft in the SW Pacific if attached to SW Pacific) and what happens if I attach the aircraft to an air HQ (i.e., do aircraft attached to 5th Air Force fight in the same theatre as SW Pacific?) what will happen?

Thanks
Post #: 1
RE: Headquarters - 7/31/2004 6:26:11 PM   
pry


Posts: 1410
Joined: 12/6/2002
From: Overlooking Galveston Bay, Texas
Status: offline
just answered this in your other post in the main forum but for other folks who are going to try scenarios this is important so I will repeat the answer here.

it will hurt the AI and the human player as well, air units (actually all units) need to be attached to a theater command for supply and replacement purposes. The Air HQ only benefit the number of planes that can get into the air (combat effects)

Change at your own risk.

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RE: Headquarters - 7/31/2004 6:35:30 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.

(in reply to pry)
Post #: 3
RE: Headquarters - 7/31/2004 10:47:38 PM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
Black Cat,

The number of PP's for each side can be set using the scenario editor, not the database editor.

quote:

ORIGINAL: Black Cat

Sorry for being lazy and I should probably find out by playing with the editor, but is it possible to raise the the number of PP`s available at start so the player can do this ( changing HQ`s ) in Game ?

That would solve McNaughton`s problem.


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Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to Black Cat)
Post #: 4
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