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Landing Ju-52's and Sola Air Field

 
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Landing Ju-52's and Sola Air Field - 6/7/2000 8:42:00 AM   
Six-pk

 

Posts: 43
Joined: 5/9/2000
From: Cal USA
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As you know a plane can land in 1 hex. Thats ok but in 'LIGHTNING STRIKES IN NORWAY' the landing is so crucial! There are 2 air strips: 30,27(hex) to 63,27 /// and 36,39 to 52,8 . This is a rule I made: The ju-52's have to roll to a stop about 6 hexes (thats 300 yards) for more realism. Plus pilots don't make perfect landings! You know what I did? Get dice out! pick the 'target hex' to land in say 30,27.... roll one dice, a 1= 1st of 6 hexs to stop(35,27) /// 2 to 6 roll = ya don't touch down.. you got to roll a [1]!! By hex 12 your wheels touch automatically. Six (i know i'm crazy BTW Great battle WB! [This message has been edited by Six-pk (edited 06-06-2000).]

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Six-pk
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- 6/7/2000 9:21:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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If Six-Pack can't land 'em, just fly on. This is a pretty neat little idea, using a dice roll to determine hex to stop in... "Holy boardgaming dice roll, Batma...er Six-Pack! I'm glad you enjoyed that one. WB ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
Independent Game Consultant

(in reply to Six-pk)
Post #: 2
- 6/7/2000 6:15:00 PM   
Billy Yank

 

Posts: 151
Joined: 5/18/2000
From: Northern Virginia, USA
Status: offline
Are you feeling alright, WB? You're stuttering. I made the planes come in and fly almost to the end of the runway, with the first group pulled off the runway to the left and the second to the right. BTW, has anyone been able to save the German command group?

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Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield

(in reply to Six-pk)
Post #: 3
- 6/7/2000 6:20:00 PM   
talon

 

Posts: 49
Joined: 5/16/2000
From: Germany
Status: offline
You mean the German HQ A0 ? Yes this was possible . You just need to use smoke in the three directions but move them as last unit so that the enemy has used most off its shots. With their low ammo shooting is not an option . the bicycle units move after the first round and then you can go to get some ammo

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Post #: 4
- 6/7/2000 10:17:00 PM   
Wild Bill

 

Posts: 6821
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From: Smyrna, Ga, 30080
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Sorry, Billy Yank. I have no idea why this thing kept posting. Reminds of one of those old 45 records that gets stuck . I saved the A0 by popping smoke, allowing a couple of units to draw fire and hiding in the trees for a couple of turns. Then I sneaked them up the road to the airport. It ain't easy, but it can be done. WB ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Six-pk)
Post #: 5
- 6/8/2000 1:20:00 AM   
Billy Yank

 

Posts: 151
Joined: 5/18/2000
From: Northern Virginia, USA
Status: offline
quote:

Originally posted by Wild Bill: I saved the A0 by popping smoke, allowing a couple of units to draw fire and hiding in the trees for a couple of turns. Then I sneaked them up the road to the airport. It ain't easy, but it can be done. WB
Ah, I always forget about smoke. ------------------ Billy Yank I don't define "my own" the way you want me to.

_____________________________

Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield

(in reply to Six-pk)
Post #: 6
- 6/8/2000 1:22:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I do too, BY...I have learned bloodily to remember The smokin' Kunel ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Six-pk)
Post #: 7
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