Kuroshio Apocal
Posts: 49
Joined: 11/16/2001 From: Riverside, California, USA Status: offline
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Just gotta go slow. Get MGs, flamethrowers, SMGs, grenades, mortars, arty, tac air, everything up to and including the field-kitchen sink concentrating on that one building, then move in some infantry, and go into melee combat. That usually takes them out of the fight. Once one stronghold is clear, move on the to the next. One step at a time. Use smoke to keep them from interlocking their fields of fire, allowing you to concentrate on reducing each stronghold as it comes up. Take extra ammo. A lot of extra ammo. Mortars, engineers, and tanks should have priority for resupply.
A good rate would be 1 block per turn (assuming 5 buildings per block) against an static defense. Against a mobile defense, expect to see-saw a fair bit as they give up some positions and take back others, then the entire defense to fall apart over the course of 2 or 3 turns. Of course, by that time, you may of run completely out of infantry. Expect to take heavy losses, with extreme infantry losses.
Personally, if there is a way to bypass the town, I will just say "Screw this.", surround and bypass the town.
[ January 26, 2002: Message edited by: Kuroshio Apocal ]
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