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Editor and general info needed - 8/4/2004 4:51:07 PM   
highblooded

 

Posts: 67
Joined: 5/27/2004
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Hello All!

I have some questions concerning the database editor. I'm sure some of these must have been addressed before, so I apologize If that is the case.

I haven't found any aircraft that use Drop Tanks, How is there use implemented in the game? Not all aircraft could use them so how does this affect range?

How is extended range bomb loadout configured? One half regular load and ab le to omly use bombs?

The aircraft speed data is in MPH but the range is supposed to be based on nautical miles(according to editor). I have found that many of the max range stats are incorrect. To solve this problem, I need to calculate max range in NM then I have to make an endurance change then load up the game and see if the altered max range is within 60 miles of where my information places it (It seems to only calculate by 60 - ie hex size) This seems very cumbersome, why on earth wasnt there just a box to plug in the number? And how do you figure that MPH can be mixed with NM? Does the computer calculate this? Are the hexes modelled on miles or nautical miles?

These changes of course can radically alter normal radius as well ( Do you folks feel satisfied with current ranges)

Is the aircraft radar air-to-air or air-to-sea? What benefits does it provide? And why do some aircraft fitted with either not have it in the game?

How are the combat modifiers altered to deal with the increased accuracy of dive bombers? Is it only the altitude change?

DB's ANd TB's eat flak 3 times do level bombers eat it 3 times as well only at same altitude?

Does the system calculate CV endurance/OP points based on loadout( ie- torp=7 250kg=2, 60kg=1) or numbers of missions(aviation fuel onboard)? It seems very high in most cases( ie KB staying around for weeks ) Some US CV's only carried 36 Torps (ei- 2 missions)

How is torpedo damage delivered to a ship? through belt armor then applied in some way to durability?

How does one model multiple hulls, multiple bulges, bulkheads, etc ( just increase durability?)

Some ships only armored vital areas ( ie magazine, etc) yet there stats show FULL deck and belt armor( 6" magazine armor does not equal 6" belt armor). Nor does spaced armor or inclination of armor seem to have been addressed.

Is there a higher chance of critical damage for some ships? Many Japanese cv's had poor aviation fuel storage and ventilation (ie Midway)

I have more questions but lets see what you folks think of these?
Post #: 1
RE: Editor and general info needed - 8/4/2004 5:23:18 PM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
quote:

ORIGINAL: highblooded


I haven't found any aircraft that use Drop Tanks, How is there use implemented in the game? Not all aircraft could use them so how does this affect range?

How is extended range bomb loadout configured? One half regular load and ab le to omly use bombs?

The extended range is taking into account the fact that added range requires added fuel...added fuel means a drop tank...that's why loadouts are changed for extended range.
quote:


The aircraft speed data is in MPH but the range is supposed to be based on nautical miles(according to editor). I have found that many of the max range stats are incorrect. To solve this problem, I need to calculate max range in NM then I have to make an endurance change then load up the game and see if the altered max range is within 60 miles of where my information places it (It seems to only calculate by 60 - ie hex size) This seems very cumbersome, why on earth wasnt there just a box to plug in the number? And how do you figure that MPH can be mixed with NM? Does the computer calculate this? Are the hexes modelled on miles or nautical miles?

This, I have no idea.
quote:


Is the aircraft radar air-to-air or air-to-sea? What benefits does it provide? And why do some aircraft fitted with either not have it in the game?

The radars act as modifiers for the intruders detection level.
quote:


How are the combat modifiers altered to deal with the increased accuracy of dive bombers? Is it only the altitude change?

DB's ANd TB's eat flak 3 times do level bombers eat it 3 times as well only at same altitude?

no idea.
quote:


Does the system calculate CV endurance/OP points based on loadout( ie- torp=7 250kg=2, 60kg=1) or numbers of missions(aviation fuel onboard)? It seems very high in most cases( ie KB staying around for weeks ) Some US CV's only carried 36 Torps (ei- 2 missions)

There are x number of sorties allowed before replenishment is required. The use of torps or bombs is a dice roll depending on range, altitude setting, target, etc.
quote:


How is torpedo damage delivered to a ship? through belt armor then applied in some way to durability?

How does one model multiple hulls, multiple bulges, bulkheads, etc ( just increase durability?)

Some ships only armored vital areas ( ie magazine, etc) yet there stats show FULL deck and belt armor( 6" magazine armor does not equal 6" belt armor). Nor does spaced armor or inclination of armor seem to have been addressed.

Is there a higher chance of critical damage for some ships? Many Japanese cv's had poor aviation fuel storage and ventilation (ie Midway)

I have more questions but lets see what you folks think of these?

These things are handled as a dice roll kinda thing. The belt armor, tower armor, etc. is all of the above factored into one rating. During the combat resolution phase, the magazine explosions and such are the result of a dice roll.

< Message edited by rogueusmc -- 8/4/2004 12:22:47 PM >


_____________________________

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(in reply to highblooded)
Post #: 2
RE: Editor and general info needed - 8/4/2004 7:23:10 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Also when you get all your answers to these questions, post them in the scenario design/game editor forum.

Here it is.
http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tt.asp%3Fforumid%3D132

(in reply to rogueusmc)
Post #: 3
RE: Editor and general info needed - 8/5/2004 3:19:12 AM   
highblooded

 

Posts: 67
Joined: 5/27/2004
Status: offline
Help! I need more info, than this... Do appreciate it though rogue.

(in reply to SunDevil_MatrixForum)
Post #: 4
RE: Editor and general info needed - 8/5/2004 8:29:58 AM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
Any time.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to highblooded)
Post #: 5
RE: Editor and general info needed - 8/7/2004 3:08:49 AM   
highblooded

 

Posts: 67
Joined: 5/27/2004
Status: offline
bump in the hope of answers...

(in reply to rogueusmc)
Post #: 6
RE: Editor and general info needed - 8/7/2004 8:01:47 AM   
Cmdrcain


Posts: 1161
Joined: 8/21/2000
From: Rebuilding FLA, Busy Repairing!
Status: offline
quote:

ORIGINAL: highblooded

bump in the hope of answers...



Have you visited that separate forum for editor etc questions?

Better results there then here where it can get lost in numerous topics

_____________________________

Noise? What Noise? It's sooooo quiet and Peaceful!

Battlestar Pegasus

(in reply to highblooded)
Post #: 7
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