Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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Here is my take on it. People are saying the premis of this being a historical game is that each squadron upgrades to what it did historically. It cannot budge. If that is what passes for a historical game, then it is nothing but a user oriented documentary. If we, the player, are playing as the SUPREME COMMANDER of ALL ALLIED FORCES in the Pacific, then we should be able to choose it as we please. It is plain stupid if you want to upgrade 2 groups of F2As to F4F-4s, if you have 72 F4F-4s, but only 10 F4F-3s, you have to wait longer. That is not historical, that is just being Anal. From turn one, the game ceases being historical. The whole point of the game is not to give us a history lesson, but to give us the equipment that was available on Decemeber 7, 1941, and let us see if we can fight the war any better. They way you guys are saying it needs to be, if by June 6, 1942, four Japanese carriers aren't burning hulks, then the game must be bugged. That is stupid. You create a game to make money. If we are giving you 80 bucks, and ask that we, the player, get a little more room to maneuver in the game, where is the harm? 75% or so of the players are editing the scenarios to do just that, so why can't you do it for us, and make them official scenarios? Also, people tell me that the game was not released early. Well, in its current state, I would now believe that, except that the Japanese ship production, an ADVERTISED feature, does not work. If it didn't work, don't release the game. But the game was released with stuff like that not working, and Matrix has all but clammed up leaving the testers, who volunteered for free, to fend for themselves in trying to explain it all to us and defend Matrix, I can't help but feel a little betrayed. The testers have done a marvelous job in supporting the game, but its not their job to support the game, or tell us why something doesn't work as advertised. With issues like these its up to Matrix to explain just why something like these aircraft upgrades can't be done, or why advertised features suddenly don't work. I might have been taking it the wrong way, but one thing that really erked my was on Gary Grigsby's dev Journal, where he said something to the effect "And now that WiTP has been released its full speed ahead on WaW". Nowhere did he mention any of the major problems with the game (Fatal error 772, the sound bug), and it came across to me like it was being said that the game was done, and now all oiur resources are going to be diverted towards other projects other than those needed to make the game playable on all systems (i.e. those who had the sound bug.) I applaud the testers for their job, but now its Matrix/2by3's turn to step up and tell us why features that MOST of the players want can't be added. If I seem a little critical of this, I do not mean to. I get really POed when a $30 game doesn't work wholly as advertised, and I remember I got really pissed when Silent Hunter II came out (40 bucks), and the promised multiplayer feature would "be added at a later date". So, when I have to live off Ramen noodles for weeks to afford this $80 game, I cannot help but be upset when it doesn't work as advertised, and when my CD order gets lost twice.
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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