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LV - Startup Questions - 1/29/2002 12:45:00 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
Received MCLV via Priority Mail this morning, Chips & Bits uses the PO, it works up here in Michigan is all I can say, furthermore they ship same day if in stock, no sitting around for UPS to pick up the order as is currently going on with the copy I ordered from Matrix. No problem at all with installation, I even installed over a copy revised many times and all seems to have gone well. No nested directories, and the first screen from mech.exe boot shows v7.1 as current. Questions, please: 1) The mech.exe that comes with the CD I got is dated 1/18/2002, size is "2,913KB" according to Win Explorer.Is this the mech.exe that contains the "synch" fix??? I got what appears to be a truly fresh copy, which is good going all the way around. 2) First scenario, crossing of the San River. Tracked and wheeled vehciles cannot cross the river. Is this the way it was intended to be? Why have the vehicles in this scenario if that is the case? The HT's sit on the bank and look for trees to machine gun?? I don't get it. There are no bridges and no fords, either, I"ve been to every hex on the river and no go. What am I missing here in my blissful ignorance?? 3) Sound works kind of funny. First time I started the first scenario, the crickets were louder than the artillery barrage - no kidding. What's with crickets and designers anyway? I"ve fired up scens that took place middle of winter and the sound of crickets has been deafening. But: I turned off all sound exept "Unit", ran the opening, then got out, deleted the save file, ran the barrage, turned the battlefield and terrain sounds back on and the crickets are in the background, as they should be. 4) Are the voice tracks later in the campaign as seriously overmodulated as the very first one? I hope not. Sound splattering all over the place, fairly high distortion of voice, however the sound once in the game is extremely clear. (Turtle Beach Santa Cruz and Monsoon MM-1000 speakers.) Thanks for help on these issues, whoever will answer. Bing

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"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
Post #: 1
- 1/29/2002 12:59:00 AM   
mao

 

Posts: 167
Joined: 9/15/2000
From: Michigan, USA
Status: offline
quote:

2) First scenario, crossing of the San River. Tracked and wheeled vehciles cannot cross the river. Is this the way it was intended to be? Why have the vehicles in this scenario if that is the case? The HT's sit on the bank and look for trees to machine gun?? I don't get it. There are no bridges and no fords, either, I"ve been to every hex on the river and no go. What am I missing here in my blissful ignorance??

It's just for realism... you have to find places where the AFV's can get a shot (there are some). Otherwise, tell your AFV crews to sit back and make some coffee. Depending on choices, you also may have no vehicles in scenario 2.

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- 1/29/2002 1:25:00 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
If you closely read the prescenario documents you will find that the bridge will not be in until later in the day. This is your clue that you have to cross and fight without your vehicles. You need to closely read all the documents before you start MCLV battles for such clues. The mech.exe does not include any sync fixes. It was cut before that was coded. I suggest that you autosave then copy that save file to another directory often.

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Never take counsel of your fears.

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- 1/29/2002 1:45:00 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
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Yes, I am guilty of not reading far enough into the documents. When I did, I found out that my initial assault is infantry only. The opening text file is misleading - to me at any rate - because it says I will cross the river and conduct and armored recon operation. Naturally - natural to me, again at any rate - I expected to be able to get my tanks and HT's across the river. All is well, however, now that I've done what should always be done when all else fails: Read the instructions. If the synch fix isn't in the mech.exe I have, then where would I get it? Paul is not feeling well, I understand. And, when I try to save the game tells me I can't do that, its an auto-save proposition. So what good would it do to copy the save file to another directory? Do we mean to say the game engine corrupts the current auto-saved file?? Thanks, it looks like it will be a lot of fun. Bing

_____________________________

"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website

(in reply to Bing)
Post #: 4
- 1/29/2002 2:13:00 AM   
kkb66

 

Posts: 23
Joined: 1/9/2002
Status: offline
Bing,
If you send me an e-mail (kenkbaran@aol.com) I can forward you the patch that Paul sent out to me...but it will have to be later tonight, after I get home from work.
I know Paul was asking people to post replies with any issues they have after installing the patch, so keep that in mind.
I used the patch and it cured my system of the sync errors.

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An army of sheep led by a lion would defeat an army of lions led by a sheep.

(in reply to Bing)
Post #: 5
- 1/29/2002 6:32:00 AM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
After checking the installation logfile.txt, it seems that the installation routine checked the version of the mech.exe already in place and left it there, which explains a thing or two or three. Now if I can verify this is the Official Paul V. Magic Decoder Ring Synch Patch v7.1 I will be in good shape. Started the first battle, across the river and into the trees - I don't think its grandmother's house to which we are going, the Ivans don't seem all that friendly, not really. Miss Manners apparently was not in their upbringing. Hitched up the old Altec Lansing to the back two channels, now have arty barrages in four channel sound, what a glorious racket!!! I like what I see thus far, on to Moscow! Or maybe just Berwyn? Bing

_____________________________

"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website

(in reply to Bing)
Post #: 6
- 1/29/2002 1:39:00 PM   
Grenadier


Posts: 981
Joined: 5/10/2000
From: Newport Beach, CA USA
Status: offline
quote:

Originally posted by Bing:
Questions, please: 1) The mech.exe that comes with the CD I got is dated 1/18/2002, size is "2,913KB" according to Win Explorer.Is this the mech.exe that contains the "synch" fix??? I got what appears to be a truly fresh copy, which is good going all the way around. A-the sync fix is not released yet. It will be very soon, I understand
2) First scenario, crossing of the San River. Tracked and wheeled vehciles cannot cross the river. Is this the way it was intended to be? Why have the vehicles in this scenario if that is the case? The HT's sit on the bank and look for trees to machine gun?? I don't get it. There are no bridges and no fords, either, I"ve been to every hex on the river and no go. What am I missing here in my blissful ignorance?? A-This is the first of 3 nodes taking place on June 22nd. Vebber's orders are for the whole 20 hour day. The vehicles are part of the kampfgruppe and therefore they are on the map 3) Sound works kind of funny. First time I started the first scenario, the crickets were louder than the artillery barrage - no kidding. What's with crickets and designers anyway? I"ve fired up scens that took place middle of winter and the sound of crickets has been deafening. A-This has nothing to do with Lost Victories But: I turned off all sound exept "Unit", ran the opening, then got out, deleted the save file, ran the barrage, turned the battlefield and terrain sounds back on and the crickets are in the background, as they should be. 4) Are the voice tracks later in the campaign as seriously overmodulated as the very first one? I hope not. Sound splattering all over the place, fairly high distortion of voice, however the sound once in the game is extremely clear. A-the node sound files were made to emulate actual German radio equipment of the Signals units and in the typical German home in the war. They are mono and very bad mono at that.
(Turtle Beach Santa Cruz and Monsoon MM-1000 speakers.) Thanks for help on these issues, whoever will answer. Bing

Your'welcome. Enjoy.

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Brent Grenadier Richards




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