ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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ORIGINAL: Oznoyng quote:
ORIGINAL: von Beanie Before I knew of this thread, I spent several hours tinkering with engine production and deciding which planes I wanted to research, making the changes as appropriate at the various factories. I also noted that some factories were already researching advanced models more than one year before they enter the game. Then I started reading this thread and learned that even if I researched a higher quality plane type and moved its production up a year I could not use it because my squadrons would not accept it. Thus, I feel like I wasted a lot of time playing around with the research aspects of the game because there appears to be no real payoff. (It is also possible that I have misunderstood this thread because I am just starting my first Japanese campaign game). I am willing to live with the current system, but then the research subsystem should be eliminated if it is essentially irrelevant to the game outcome (I would appreciate it someone could explain to me why I should spend hours tinkering with it?). Secondly, if I am supposed to produce a certain number of various planes in various years to fully equip my Japanese squadrons, PLEASE let me know in advance about how many of X types and Y types I will need in the various future years to do this properly so that I can try to create those numbers via the production system. I certainly don't want to waste another evening trying to figure out what plane types I will need to equip my squadrons in future years because it is a fixed part of the system design. I am one of the quiet folk that believe either the research program should be eliminated OR it should work fully to the benefit of the player willing to make the effort. Personally, I vote for option #2 not because I am an Axis fanboy, but because I appreciate a good game design more than an exact recreation of historical events. Best wishes, Norm Sorry, Frag has led you a bit astray by polluting the topic of aircraft upgrades with the topic of aircraft research. My feelings on aircraft research aside (I would rather the game not have it at all), it remains useful. You do have to be careful with respect to how you use it. Any aircraft that is an upgrade to another aircraft is a legitimate target for research. Aircraft that no aircraft upgrades to are not. If you succeed in getting the planes early, you have to await the reinforcement groups before you can use them. The P1Y Frances is an example of an aircraft you might not want to research. Nothing upgrades to it, so even if you get it early, you can't use it because the only airgroups that can use it are fixed in terms of their arrival dates. On the other hand, you want to be careful about researching an aircraft like the Tony. While it has decent stats as a fighter, the total number of squadrons that can upgrade to it is small. If you take aircraft like the A6M8 or A7M, they are excellent choices for research because they are upgrades to very large numbers of fighters. Likewise, the Oscar is an decent choice for research because almost all Nate airgroups (over 1000 a/c) upgrade to it. Ditto the B7N. For a better discussion, see http://www.matrixgames.com/forums/tm.asp?m=664127 . Not to hijack the thread (again..) But wasn't the development life-cycle of WWII aircraft as long or longer than the war itself? I mean, the B-29 was actually concieved in 1939 but took until mid 1944 to appear, and even then, it came out about sixe months too early. That being so, whatever A/C were going to appear were mostly already on the drawing board by Dec 7, 1941, making the entire research thing not only a-historic, but illogical as well. Similar to the vein of capital ship production thread about a six months ago... Only exceptions were maybe a few models at the very tail end of the war that never had enough numbers to really matter (F8F, for instance...).
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