steveh11Matrix
Posts: 944
Joined: 7/30/2004 Status: offline
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OhhhKayyy... I'm a prospective customer, not yet an actual one. I DO frequent the boards for whatever game I'm thinking of buying, it tends to save hassle - things like "You need such-and-such a fix for that PC" or "You can do so-and-so in the game which you shouldn't be able to do", or of course "You can't do this-and-that which you should be able to do"... One of the major 'pulls' for me for a game with a scope like this is the grand-strategic level decisions concerning production, research etc. (I'd also love to be able to choose who I go to war with, but that's outside the scope of WitP.) I'm now totally confused by this thread, so I'll try to say what I think is the state of play. It seems that the Japanese player can research aircraft 'out of order' (which he shouldn't be able to do), but also that he can't deploy aircraft that he produces as he sees fit (which he should be able to do). One solution is, of course, to ignore it and play as the Allies. Not an optimal solution... Another would be for 2BY3 to allow full open ended deployment of whatever aircraft are available, but to close off the research option altogether so the aircraft were only available 'on time'. I actually wouldn't have a problem with that. Best would seem to be to fix the research so you had to go through the stages (prerequisites), so you could force research, but at cost, and ALSO to allow the player to deploy as needed. It seems preposterous to me to expect anyone - even the game designers - to know what is required at all times during the 4 or so years of the war. Finally, of course, there's the option of removing R&D and production altogether, instead forcing both introduction of new types and production to be set at game start. This option removes an awful lot of the prospective fun for me, and creates the same problem - non-historical game positions not being reflected in the production figurres. Now for the Allies this last one is fine, as it's extremely unlikely that the Japanese could affect production centres. As I understand it, that's the way it's handled in the game. For the Japanese it's an entirely different matter, and will penalise a player who plays better than historically, unfairly benefit one who does worse, but always hamper a player who does something 'different' - either by forcing him to pay unnecessary attention to where exactly some units are, rather than simply sending the relevant aircraft where they're needed, or by forcing him to use sub-standard aircraft when better (or perhaps better stated as 'more relevant') ones are available. Does this summary seem reasonable? Steve
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"Nature always obeys Her own laws" - Leonardo da Vinci
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