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Odd random 7.0 bug

 
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Odd random 7.0 bug - 2/2/2002 4:52:00 AM   
Fuerte

 

Posts: 314
Joined: 6/14/2000
From: Helsinki Finland
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This happened in the last game I played when I viewed the recording: 1. Enemy "Char-B1 bis" tank at hex 62,15 fired at my Crewmen at hex 59,19.
2. Smoke (or something) popped at hex 0,2, where there are nobody nearby.
3. Enemy "Char-B1 bis" at hex 62,15 fired again at my Crewmen at hex 59,19.
4. Smoke (or something) popped again at hex 0,2. I have never seen this behaviour before, so I thought that I should mention it. In this game the usual old bugs happened as well...
a) Targetted victory hexes after pressing T, also pressing N after T targetted sometimes the same unit twice.
b) Had to click twice on recon units to get the real movement range.
c) Had to exchange passwords in the end of game. This is really annoying, even if there is a workaround.

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- 2/2/2002 6:51:00 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
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Actually, this is a bug that goes back to before SPWAW came along. Certain guns will fire a second round off at an angle under some conditions. Very common with mortars and artillery pieces direct-firing at relatively short range. Also seen while firing smoke rounds at short range. I saw this one several times today.

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Post #: 2
- 2/2/2002 7:57:00 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
Redleg were u playing Operation Sealion by Ubertechie when you saw those mortar rounds going off at an angle ????

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Post #: 3
- 2/2/2002 10:16:00 AM   
bchapman


Posts: 302
Joined: 3/30/2000
From: Oklahoma
Status: offline
quote:

Redleg were u playing Operation Sealion by Ubertechie when you saw those mortar rounds going off at an angle ????

I saw the same thing in a PBEM game the other day.
quote:

In this game the usual old bugs happened as well...
a) Targetted victory hexes after pressing T, also pressing N after T targetted sometimes the same unit twice.
b) Had to click twice on recon units to get the real movement range.
c) Had to exchange passwords in the end of game. This is really annoying, even if there is a workaround.

I've seen these also. What is the workaround for the password at the end of game?
Thanks,
Rebelbug

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Post #: 4
- 2/2/2002 10:07:00 PM   
Fuerte2

 

Posts: 39
Joined: 10/18/2000
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quote:

Originally posted by bchapman:
What is the workaround for the password at the end of game?
Use PBEM Helper. First generate a totally random password in it, and then use Ctrl+Shift+P to enter the password in SPWAW. In the end of the game send the password to your opponent (it is in clipboard). This is secure because you will never use the same password twice, and you don't have to worry about revealing passwords. This is clumsy but it works.

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Post #: 5
- 2/3/2002 4:16:00 AM   
bchapman


Posts: 302
Joined: 3/30/2000
From: Oklahoma
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Thanks Fuerte2. This has always been a sore spot with me. Now I can solve the problem.

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"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford

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Post #: 6
- 2/10/2002 6:36:00 AM   
Fuerte

 

Posts: 314
Joined: 6/14/2000
From: Helsinki Finland
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We are now playing a new game, and the replay problem happened again. When enemy recon unit fired at my unit, the firing happened in totally wrong hex. This seems to be a new bug in 7.0, never seen this behaviour before.

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Post #: 7
- 2/13/2002 1:24:00 AM   
panda124c

 

Posts: 1692
Joined: 5/23/2000
From: Houston, TX, USA
Status: offline
quote:

Originally posted by Redleg:
Actually, this is a bug that goes back to before SPWAW came along. Certain guns will fire a second round off at an angle under some conditions. Very common with mortars and artillery pieces direct-firing at relatively short range. Also seen while firing smoke rounds at short range. I saw this one several times today.
I think this usually happens when the weapon is in the second slot, I've seen it using the mortar carring LCM's

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Post #: 8
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