Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Immobilization for stone or brick walls

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Immobilization for stone or brick walls Page: [1]
Login
Message << Older Topic   Newer Topic >>
Immobilization for stone or brick walls - 2/3/2002 7:45:00 AM   
Commander Klank

 

Posts: 226
Joined: 10/15/2000
From: Killleen, Texas
Status: offline
Dear SPWAW Matrix crew, I’m running ver 7.0 and it seems to me every time a tracked vehicle (a tank) hits or runs into a stone or brick wall it is immobilized no matter what it’s size is (I’ve never seen one not). To me this doesn’t make much sense especially since I’ve got real experience with tracked vehicles from my time in the Army. During that time I personally ran my MLRS launcher (it’s basically on a Bradley chassis) over several types of walls. Never once did I get immobilized for doing this. Grant you it’s a slow process but it CAN be done. Anyways I think something needs to be done about it in the game. Stonewalls should not be impenetrable barriers to medium and large sized tanks or tracked vehicles. It should seriously slow down the tank or stop it for a turn. Of course there should be a chance for immobilization but it shouldn’t be substantial. Perhaps if the walls were given a rating and that is compared to the size value and class of the crossing vehicle you could get a successes formula for tanks crossing stonewalls. I think you guys know what I’m talking about. Can it be worked into the 7.1 update?

_____________________________

Commander Klank

Post #: 1
- 2/3/2002 9:23:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
quote:

Originally posted by Commander Klank:
[QB]
I'm running ver 7.0 and it seems to me every time a tracked vehicle (a tank) hits or runs into a stone or brick wall it is immobilized no matter what it's size is (I've never seen one not). QB]
There's one exception...the US M4A1 Dozer. And a little warning: The 'SherDozer' that some of the allied OOBs contain *will* become immobilized.

_____________________________

Jim NSB

(in reply to Commander Klank)
Post #: 2
- 2/3/2002 11:17:00 AM   
kkb66

 

Posts: 23
Joined: 1/9/2002
Status: offline
Klank,
I know what you're talking about and I think it will be addressed in a future patch. It has been a frequently posted issue...so I think the SPWAW programmers are well aware of the problem.
So far I have been able to get only one out of seven AFV's through a hedge without having them breakdown...while the Soviets sent over a dozen through a walled farm area and suffered only one breakdown.
But, like all good things...sometimes there are a few things that need fine tuning...all we need to do is mention them and wait for the fix.

_____________________________

An army of sheep led by a lion would defeat an army of lions led by a sheep.

(in reply to Commander Klank)
Post #: 3
- 2/4/2002 8:50:00 PM   
ubertechie

 

Posts: 135
Joined: 7/17/2001
From: Rye, East Sussex, UK
Status: offline
Slightly different - but similar - why does the engine insist on driving vehicles into buidlings - i clickon a unit to move and it drive straight into an intevening building - an is stuck. I know its possibler to avoid by clicking around the building - but this takes longer and is a pain. Its liveable with though - and i am sure that there are more pressing issues - and its the only thing i can find to grumble about. On the point of a level - i agree - I have on DVD a tiger (it looks like it was taken at the production trials) driving into and through a stone house. I accept that a halftrack cant do this and if u force it into a hex with buildings it will get stuck - but a large MBT is unrealistic Thanks Ubertechie

_____________________________


(in reply to Commander Klank)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Immobilization for stone or brick walls Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.953