Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

One TF or two?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> One TF or two? Page: [1]
Login
Message << Older Topic   Newer Topic >>
One TF or two? - 8/13/2004 7:56:27 PM   
ceyan

 

Posts: 168
Joined: 7/3/2004
Status: offline
Is it more effective to create multiple TFs, or just stick with one big TF for a mission. I mean if you're creating a carrier group, should you just create the main group of carriers by themselves, then a escort TF and a seperate ASW TF to follow them? I know it's better to seperate bombardment and invasion TFs, but I'm not clear on the other issue.
Post #: 1
RE: One TF or two? - 8/13/2004 8:15:15 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Well, as to the carrier TF, there seems to be two schools of thought. With one large TF, your strikes will be more coordinated. With two smaller TFs, if one TF gets pasted, odds are that the second TF won't, and you can ensure some carriers won't get wacked. THen again, there is no guarantee. I usually have TFs of no more than 4 Carriers, and a surface TF behind that, and then in between have an ASW TF. SHould ocver al your bases.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to ceyan)
Post #: 2
RE: One TF or two? - 8/13/2004 8:25:26 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

should you just create the main group of carriers by themselves, then a escort TF and a seperate ASW TF to follow them?

This is an idea that I have started playing around with. No conclusions yet. You need to be aware though that in case of air strikes against your multi-TF force, only the ships actually in the target TF will participate with AAA. So be certain to include with the CVs enough escort ships with decent AA values. I believe up to 15 ships can contribute AAA vs an air strike. The CAP will cover all TFs in the hex.

_____________________________

Fear the kitten!

(in reply to ceyan)
Post #: 3
RE: One TF or two? - 8/13/2004 8:32:44 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Always stick about 3+ ASW capable ships (your best available) into your CV TF's ... they will help to keep that full torpedo spread from a visiting sub under control.

Other then that, keep running in the back of your mind that the smaller a TF is, the less likely it is to get spotted and draw an air attack.

Two schools of though to that aspect though ... you can go down the path of saing "I don't care if you spot me because I am sticking CV's on for protection". Nothing wrong with the "go big or go home" mentality

< Message edited by Mr.Frag -- 8/13/2004 1:34:41 PM >

(in reply to tsimmonds)
Post #: 4
RE: One TF or two? - 8/13/2004 8:51:25 PM   
dkurtz39

 

Posts: 16
Joined: 7/24/2004
Status: offline
In PacWar, there was an optimal air TF size, based on the training of the two nations. US TFs worked best when they had 1-3CVs. Japanese TFs with 3-4 CVs. (if i recall the numbers correctly) Is that still true in WiTP?

(in reply to Mr.Frag)
Post #: 5
RE: One TF or two? - 8/13/2004 9:00:18 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

In PacWar, there was an optimal air TF size, based on the training of the two nations. US TFs worked best when they had 1-3CVs. Japanese TFs with 3-4 CVs. (if i recall the numbers correctly) Is that still true in WiTP?


Similar ... CV Coordination rule ... Too many CV's in a group results in the attacks being scattered.

Bottom of page 130 in the manual.

(in reply to dkurtz39)
Post #: 6
RE: One TF or two? - 8/13/2004 9:09:16 PM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
Ive been using 20 ship CV groups as the Allies.
3 CV's + 5 CA's + 7 CL's or CLAA +5 DD's

Well balenced and can tackle anything. If it happens to run into a surface combat group the CA's provide protection.

With so many ships air attacks seem to be spread out better among the ships. And that number of ships provides so much flak that it is well protected along with the CAP.

_____________________________


(in reply to Mr.Frag)
Post #: 7
RE: One TF or two? - 8/13/2004 9:21:26 PM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline
quote:

ORIGINAL: Mr.Frag
Two schools of though to that aspect though ... you can go down the path of saing "I don't care if you spot me because I am sticking CV's on for protection". Nothing wrong with the "go big or go home" mentality
Another benefit to a large CV TF in my experience is finding the enemy CV TF's much quicker. Think about it, all those scout planes out there, in Scenario #6 i got bold and sent my CV TF(all CV's filled out with DD's) around Palau......7 Jap CV's and 4 BB's sunk after one monsterous battle. Luckily i had my BB TF a heartbeat away for overkill.

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to Mr.Frag)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> One TF or two? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313