Culiacan Mexico
Posts: 8348
Joined: 11/10/2000 From: Bad Windsheim Germany Status: offline
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quote:
ORIGINAL: Mr.Frag quote:
How do you reflect this ability in the game? Thats what I keep asking for 1) What historically happened? 2) Why? 3) What of the list are choices that a player should be allowed to make? 4) What of the list are choices that could not be made for reasons that are beyond the scope of the model? That would give you something realistic that could not be toyed with too much but also allow you some *reasonable* room to play around. My fear is any quick and dirty change will result in Japan winning the *WAR* due to the level of unbalance it could create coupled with it ruining the game for the 80% of people who do not play PBEM. 20% of you will respond with the usual "make it an option" but you seem to forget that the other 80% might be a little ticked that 2BY3 spent time working on stuff for you instead of for the greater good of all. Historically, the Japanese analysis the military situation using their political/military doctrine …and made a judgment call. Thus, submarines will concentrate on warships, pilot training will be not as good as needed, China will be stagnate until late in the war, troops and equipment sent to the South Pacific will be piecemeal an slow, etc. The player can and will most likely ignore all of this and make the choices he feels that is need based on the circumstances. If I can ignore the historical political/military realties to do the above, by what rational can I not upgrade the 1st Sentai to Tojo’s? If this completely unbalances the game… ok, but no one has stated that. The counter argument is… what? It wasn’t done historically? That argument seems very weak. What ever historical limitations that were in place militarily/politically that led to the 244th Sentai upgrading to Tojo/Tony and not the 1st Sentai, may not occur in my game, yet the game is going to enforce this restriction. quote:
ORIGINAL: Mr.Frag My fear is any quick and dirty change will result in Japan winning the *WAR* due to the level of unbalance it could create coupled with it ruining the game for the 80% of people who do not play PBEM. 20% of you will respond with the usual "make it an option" but you seem to forget that the other 80% might be a little ticked that 2BY3 spent time working on stuff for you instead of for the greater good of all. If it unbalances the game it should not be done. In fact, it has been stated that it is very unlikely they we do such a major code change; and my response then as now is... fair enough. Most of my games are going to be vs the AI., and if it unbalances it… I wouldn’t support change. As it is now, I have had to load different scenarios to check upgrade paths, because historically I could place my Tony aircraft where I wished… the game blocks this. Instead I must preposition my groups that will allow these aircraft. It is workable, but a difficult way to do it. I don’t care if research or even production is eliminated, but please allow me to decide where I place the aircraft. I can decide which land unit defends Rabaul shouldn’t I be allow to choose which aircraft? Like I said I don’t expect 2By3 to change anything. So I have made a list of aircraft upgrade path so I know that in ten months this group can use ‘X’ aircraft. I preposition those groups before the upgrade aircraft are available then upgrade. It works, but is somewhat clunky. Historically, a set number of groups upgraded to Tojo aircraft… for many reasons. I wouldn’t mind being limited to the same number of groups, but must I be limited to the exact groups that upgraded? A bit too restrictive I feel. Ps. Please don’t take my comments on this subject in the wrong way, while I think this section upgrades could be a little ‘cleaner’… it is still a great game.
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