ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: DBeves Let me say that I think the game is a great one... but ... The whole aircraft upgrade issue thing is beginning to annoy me just a little. I don't necessarily fall on either side of the argument - although if matrix implemented the whole thing in the way they did to keep players within certain historical parameters then I would veer more to that side of the argument...I like to explore an alternative history but within realistic limits - don't really see the point for example in letting the player do ANYTHING - let the Japanese player research an atom bomb in an artificial way and have them drop it on New York in about mid 1943 - war over I would think. I first must say that I think the whole production thing has been badly implemented. Not necessarily in the way it works ? but in presentation. Dont see why I should ever have to download user generated spreadsheets just to understand how the whole thing works- the game should do that. This wouldn't be so bad if the game presented you with enough info and in a way that made the system easier to handle - this again is something that WITP lacks. I am however prepared to work with these failings and invest the time necessary to understand and make it work. Then I start to see posts saying that the whole system (relating to aircraft) may have a huge flaw in it. It seems to me that the player has to put all this effort in - but - due to the way the system works - can never achieve anything beyond filling his units with what the Japanese did historically. I do not necessarily have a problem with this as a design decision - think they could have made the whole thing a lot easier for players to understand but hey... Still, this is NOT the major annoyance for me though...I think the game may be good enough for me to go through this somewhat pointless exercise and MAKE the game work - I don't think this BREAKS the game (well - only if you are prepared to put all the effort in managing the aircraft production thing with the historical limitation - something that could have been hardcoded and removed what has now (due to the lack of ability to change the historical outcome) a time consuming chore - rather than an interesting part of the game. What I am really beginning to have a problem with is the lack of a response from matrix to clarify this issue. To my mind the fact that the aircraft thing works this way is either ... 1. A design decision - in which case they messed up because they SHOULD have hardcoded aircraft production numbers - at the very least they should have told the player in the manual that he can only ever reach historical limits - the whole presentation of production in the manual gives the player the impression that he has full control - nowhere does it ever say "you can alter a and b and tweak c but you can never have more than 600 aircraft of type b in play as the japanese never achieved that historically. It seems to me that this issue only ever came to light as certain players diligently tracked the results of production. To may mind ... making the player go to all this effort to simply achieve historical results is madness. 2. It is a fundamental flaw and goes against the design intentions given by the manual - and simply no one tested the thing enough to notice it. I am leaning towards no 2 as it seems bizarre that any game system should make the player expend so much effort on something that is, in the end capped by predefined limits. ***NB*** (one theory I also might have is that the design actually works as intended and the challenge in the game (as far as aircraft production goes) is not to exceed what the japanese managed historically but to work the system in such a way that you match it - you can do worse - but no better ... if this is the case then NOTHING at all in the game is broken - in any way - the challenge is to manage aircraft production and get out of it what the japanese did historically) - the strange thing is - I happen to like this - I believe their were very real and very complicated reasons why the japanese never managed to fill all their units with the only the very best aircraft - things that are not able to be simulated - if this is the design decision then I go back to thinking I will invest the effort required because then I can justify it. ***NB*** What I am really beginning to have a problem with is the lack of any input from matrix as to which it is. I know they may be away at some boardgaming thing but in this day and age are you really trying to say thay can't get some kind of internet access read a couple of posts and someone let us know what the issue is. We all paid money for this game and I suspect many of us - seeing posts like this are waiting to launch into a proper game till this one is resolved. The simple fact is that they can read these posts and they (as the game designers and programmers) will know which of the above it is. Once we know we can then resolve what, as players we wil do... go with work arounds - wait for a patch - play it as it is . Seems to me this issue is FUNDAMENTAL and not minor. So please matrix ... speak up and give us a break. Well, this is indeed becoming the overriding issue in the whole thing. Where's the game developer in all of this? Oh, I forgot, the excuse of being at some boardgame convention... For those of you in the commercial software business, when is the last time you ever heard of your ENTIRE COMPANY closing up shop and heading to some convention? You might send one or two people out of 50 or 10 out of 500, but so many that you have no one to respond to issues? And then, according to some posters on this forum, these are all people who eat peanut butter and crackers and wrap their kids with Goodwill purchased clothing because they are doing a "labor of love" for all of us? And they have still have time and money to close up shop and all go to a convention? The more I read here the more I'm convinced this whole thing is a pile of BS. So where the hell is Matrix and 2X3 on this issue? The excuses are all worn out. They've got a 22 page thread on one single issue and the only guy with any kind of "official" capacity offering anything of substance is a beta tester, Mr. Fraggo... I have to say, so far the behavior of the developer on this issue is beginning to approach a disgraceful level.
< Message edited by ZOOMIE1980 -- 8/16/2004 3:21:04 PM >
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