Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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quote:
ORIGINAL: Grotius If you impose a few modest constraints on yourself, the AI can give you a good game even on Historical or Hard level. I am on Hard, playing as the Allies, June 1942. The AI has the Phillipines, DEI, Malaya, Burma. I didn't put the US CVs in the DEI, or move a USMC division into Batavia, or strip all of India to defend Singapore, or anything like that. I limit replacements in areas that seem to me isolated from replacements. And I've been trying to follow a course parallel to that followed by Allied commanders in the war. So instead of piling all my marines into an attack on Eniwetok or other CentPac bases, I'm building up in the South Pacific, moving my CVs there, etc. I also never -- EVER -- save and reload. That's a huge "cheat" in favor of humans. If part of a ground unit doesn't load, I plan for that and send a follow-up transport TF with the remaining bits and pieces to follow it. If I lose a CV battle because I forget to put up CAP, so be it. Also, I'd like to try playing against the Allied AI on Very Hard in a 1944 or 1945 scenario. Sure, PBEM will always give you a more intelligent opponent. But AI has its advantages. Because it tends to play within a historical framework, you you can get a war more like the real war. It's fast; you can actually play the whole war. I can realistically hope to finish my current game in the current calendar year. AI doesn't quit. And it doesn't care if you want to play 10 turns a night or take a few days off. There's nothing wrong with saving/loading if you use some discipline. I had thios rule in CIV3 that whatever the turn turned out as, I could only change the deficiency, such as forgettingto put up CAP in the WITP case. If I didn't expect trouble and thereby didn't put it up, then I suffer. I mean, a commander doesn't expect enemy activity and forget to put up air cover. If you wish to continue doing that sort of thing, a realistic caveat you ought to impose on yourself too, and that is the firing of that TF commander, even though it costs you PP's (assuming he lives through the fight).
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