Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Drongo quote:
ORIGINAL: Apollo11 I still think there is some hidden issue lurking regarding "Naval Search" aircraft attacks from UV into WitP... IMHO such attacks should be 100x less successful unless it is unescorted/unprotected single ship TF or few ship TF at open sea or in undefended port... Leo, If you think there is a problem, why don't you edit up one of the small WitP scenarios and prove it one way or another. One airfield base for the nav search unit and another (enemy) airfield/port base for the CAP and target TF. I ran a similar test recently with a modded scen 4 and it took me about 90 minutes (from the time I started editing) to get through 2 months of play. Get some real stats posted in the forums. It's the best way to highlight any problem (real or imagined). Believe me I exactly did that (or was trying to) for several things I wanted to test! But, unfortunately, there is bug In WitP with very small scenarios... "Arkady" and I found it out and we posted it on "Support" and "Editor" forums. In short in manifests that WitP freezes down after several executions. Apparently there is some "leak" regarding number of land combat units... Raymond ("Mr.Frag") got both my short scenario and "Arkady's" modified Scen#4 and he saw it too - after that he send the files to Michael Wood. Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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