Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

First Impressions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> First Impressions Page: [1]
Login
Message << Older Topic   Newer Topic >>
First Impressions - 8/27/2004 8:09:39 PM   
dumasclub

 

Posts: 17
Joined: 8/26/2004
Status: offline
I am blown away by the graphics and detail. The map is probably the best map of the Pacific War I have ever seen. Includes the U.S. West Coast, which most other board games of the war do not. i have not been excited about a game since my purchase of Kroger's Operational Art of War years ago. The rules are a little over the top, but being an avid ASL fan, not insurmountable. Definitely, worth the time invested and money spent. I like how the phases are structured in the game. This is the first game that has the complexity of a board game with the added appeal of being a computer game.
Post #: 1
RE: First Impressions - 8/27/2004 8:23:54 PM   
jpinard

 

Posts: 500
Joined: 4/19/2004
Status: offline
Is there a way to dumb down the rules if they're too overwhelming? I'm more of an Axis and Allies level of boardgamer...

(in reply to dumasclub)
Post #: 2
RE: First Impressions - 8/27/2004 9:24:51 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Dumasclub, if you're used to ASL, then you should have no trouble learning the rules to WITP. And I agree, WiTP has a lot of the feel of a traditional complex hex-based wargame, which is one of many reasons I like it.

Jpinard, you can automate some things, but the game is still far more complex than Axis and Allies. You're in charge of every significant ship, plane, ground unit, and pilot in the Pacific theater. You've got to move supply, fuel, oil and resources around the map. To invade an atoll, you need carriers, surface ships, transports, auxiliary ships, replenishment task forces, air cover, and of course ground units. To run any kind of air mission out of an airbase, you need ground air-support personnel. If that kind of thing doesn't sound fun to you, you might want to pause before buying. :)

Edit: fixed a typo.

< Message edited by Grotius -- 8/27/2004 8:50:11 PM >

(in reply to jpinard)
Post #: 3
RE: First Impressions - 8/27/2004 10:10:12 PM   
Toro


Posts: 578
Joined: 4/9/2002
From: 16 miles southeast of Hell (Michigan, i.e.), US
Status: offline
Dumasclub: welcome to WitP Anonymous! Glad to have ya.

JP: as Grotius notes, this ain't no A&A. But, if you ever played more complex board games (Avalon Hill, SPI, etc), you'll love this. Lots of complexity, but you can pick it up fairly quickly. Just buckle up, first.

(in reply to dumasclub)
Post #: 4
RE: First Impressions - 8/28/2004 7:46:02 PM   
jpinard

 

Posts: 500
Joined: 4/19/2004
Status: offline
I played some Avalon Hill game called Panzer Blitz 30 years ago. I liked it.

(in reply to Toro)
Post #: 5
RE: First Impressions - 8/28/2004 9:12:43 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Ah, PanzerBlitz is a classic. If you liked that, you might like WITP too. WITP is obviously much much larger in scope, and WITP has far more logistics (supply, aviation support, production, etc.). But PanzerBlitz had its share of complexity too. I like 'em both. :)

(in reply to jpinard)
Post #: 6
RE: First Impressions - 8/28/2004 10:27:53 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
Guys, comparing this game to PB and its 8-12 turn scenarios is a bit over the top. If you rate WitP's complexity rating as a "10" on a scale of 1-10, PB would be something like .2

The degree to which you have to manipulate resources and production, in a pretty non-graphic sort of way (more like a spreadsheet exercise), there ain't a whole lot of excitement goin' on.

Now, if good battle/campaign scenarios are ever developed, this game can really shine IMO.

_____________________________


(in reply to Grotius)
Post #: 7
RE: First Impressions - 8/29/2004 1:49:04 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Capitaine, PanzerBlitz wasn't ASL, but it wasn't Axis & Allies either. Put another way, PB had its share of minutiae. I recall lots of fussing with line of sight and movement rules.

And we'll just have to agree to disagree about WITP. In my view, this is the best computer wargame ever made.

(in reply to Capitaine)
Post #: 8
RE: First Impressions - 8/29/2004 4:51:54 AM   
Raen

 

Posts: 7
Joined: 8/24/2004
Status: offline
In the first impressions category, I really, REALLY like the music.

(in reply to Grotius)
Post #: 9
RE: First Impressions - 8/29/2004 1:04:33 PM   
aspqrz02

 

Posts: 1024
Joined: 7/20/2004
Status: offline
Panzerblitz: Using waggons to block forest road hexes against enemy armoured units ... classic! Brings back memories

Phil

(in reply to dumasclub)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> First Impressions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.777