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land movement possible bug

 
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land movement possible bug - 8/28/2004 3:29:19 AM   
Caranorn


Posts: 424
Joined: 8/31/2001
From: Luxembourg
Status: offline
Tonight I noticed an astonishing ai land move.

Playing scenario 15 as the allies, I had the Japanese 18th division move in a westerly direction (not compass but the game map (to the left)) from Khota Baru (under Japanese control) apparently overland to the Allied base (whose name I have forgotten). This move must have taken place in either 1 or 2 turns (as the Japs had not controlled Kota Baru any longer then that). Which would mean the 18th division moved 60 miles of jungle/forest terrain in 24-48 hours. Apparently the game thinks there is a rail connection between these two hexes.

Alternatively, the game considers movement into a hew to use rail/road/trail rate if the hex contains such a feature regardless whether it connects both hexes (the base west of K-B has a rail line running to Georgetown and generally from the Siamese border to Singapore, K-B has a road leading to Kuantan (120 miles), but the two hexes are not directly connected).

Does this work as intended or is this a serious bug (in this case I will either have to start over the scenario or start over at the save game two days earlier before K-B fell (with no guarantee the move won't be repeated, though I could at least prevent the cutting of my three Indian brigades on the Siamese border (planning to fight a holding action against the 5th Infantry and soon to arrive Imperial Guards divisions)).

In general, movements also seems to be too fast (I assume supply moves too easily overland, meaning low fatigue etc.) along rail and road (maybe movement into an enemy base coudl be slowed down, reflecting unknown terrain and enemy positions etc.). Right now I can't think of any way to achieve anything near historical results in the Malaya, Burma or Phillipines campaigns playing the allies against the ai (and I'd swear playing as the Japanese against the ai I can't duplicate these moves, though I might be a bit too cautious with supplies and fatigue).

Another note on that is that the Malaya and Burma campaigns happen at the same time at full speed (Japanese units brushing aside Indian and Burmese units in southern Burma (Rangoon, Moulmein and the tribesmen in the east) by late december at the same time as the 5th/18th/IG and others close on Singapore).

Marc aka Caran...
Post #: 1
RE: land movement possible bug - 8/28/2004 3:41:19 AM   
Oleg Mastruko


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Joined: 10/21/2000
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Similar thing happened to me. I was Japanese vs. AI and attacked Brits at Khota Baru. I expected them to evaporate, or retreat southward towards (still British held) Kuantan, along coastal road.

But no, they decided to retreat to NW to Alor Setar, although there's no visible road between KB and Alor Setar, so in fact they went thru 60 miles of jungle. My units were set to "pursuit", and in 1-2 days were at Alor Setar themselves, again blitzing thru those 60 miles of jungle...

This has to be looked at.

O.

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RE: land movement possible bug - 8/28/2004 3:46:01 AM   
DoomedMantis


Posts: 1922
Joined: 8/24/2002
From: Sydney, Australia
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This is being looked at, and an improvement has been made in the AI routine for the retreat path, which should be in the next patch

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RE: land movement possible bug - 8/28/2004 3:58:10 PM   
Caranorn


Posts: 424
Joined: 8/31/2001
From: Luxembourg
Status: offline
Thanks DoomedMantis.

Marc aka Caran...

(in reply to DoomedMantis)
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