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Maps: Need info on flash cycle....

 
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Maps: Need info on flash cycle.... - 2/17/2002 3:48:00 AM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Hey All: I remember seeing somewhere a listing of the RGB colors used in the icons... (probably in some of Fred's documentation) including the flash colors specifically labled. I can probably find this again. What I need to know, is the order that the flash cycle goes through, when displayed on a map. If anyone knows, it will save me the trouble of experimenting. My thanks in advance for any help you can provide.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------
Post #: 1
- 2/22/2002 1:23:00 AM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Hey All: I found the list of RGB values for the 256 colors used in SHP files. It is a listing in the C++ source code. You can view it with Word if you want, or I could send it. It only lists a white, a gold, and a dark(?) as colors that blink. I know there are more than this, blues for instance. I will find out. At this point I will make a pallette for Painshop of the SHP colors so that you will have WYSIWYG capability. Question: Does anyone want a pallette, and do you think two, one with the blinkers, and one without would be a help. I can't think of anyway of denoting the blinkers in Painshop, or the pallette. [ February 21, 2002: Message edited by: Dogfish ]



_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 2
- 2/23/2002 9:31:00 AM   
bchapman


Posts: 302
Joined: 3/30/2000
From: Oklahoma
Status: offline
quote:

Question: Does anyone want a pallette, and do you think two, one with the blinkers, and one without would be a help. I can't think of anyway of denoting the blinkers in Painshop, or the pallette.
Dogfish, I would like a copy of the pallette for paintshop. 2 sounds like a good idea.
Thanks,
Rebelbug (brchapman@1starnet.com)

_____________________________

"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford

(in reply to Dogfish)
Post #: 3
- 2/24/2002 3:58:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Hey dogfish, I also would like to have your Paintshop Pro compatible palette (*.pal) file! Exporting the Steel.pal from ShapeEdit to BMP results in useless highcolor file and not 256 colors. _______
Harry

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RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Dogfish)
Post #: 4
- 2/24/2002 12:42:00 PM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Hey All: I just finished painting a 256 color pallette(bmp). Couldn't think of an easier way to get the values that Fred uses in SHPED. When I got to the last one I was one off... not too bad, less than 5% error. I'll debug that tomorrow, and double check all the values. Then I'll save it as a Painshop pallete. I noticed that on some icons I made the SHP was darker then the BMP, and had to got back and adjust blindly. I think I remember some SHP's looking different in the game itself. I don't have those icons anymore, due to the great crash of Sept. 13th, and I'm basically starting over. I thought a WYSIWYG pallete for the BMP's would save me alot. I want to run the 256 color BMP pallete through SHPED and see how it looks in game. Maybe even do a screenshot and compare. If the game alters the values that are in Fred's table I will make another pallete available reflecting that. I was about halfway through making some changes to SHPED, so that you could use 800X600 images and so that on large icons you can set the crosshairs higher than 100,100. I got it to work on creating and setting but was fixing the other parts, for displaying, and BMP's when my 30 day eval. of Borland Builder expired. I am looking at some alternatives now. I intend to get the pallettes out to you soon.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 5
- 2/24/2002 7:07:00 PM   
Don Doom


Posts: 2446
Joined: 9/23/2000
From: Lost somewhere in the upper backwoods of Michigan!
Status: offline
Morning.
I would like to get a copy sir.

_____________________________

Doom
Vet of the Russian General Winter
For death is only the begining

(in reply to Dogfish)
Post #: 6
- 2/25/2002 12:14:00 AM   
Tuomas Seijavuori

 

Posts: 91
Joined: 1/29/2002
From: Espoo, Finland
Status: offline
Only loosely on topic - sorry about that - but can anyone point me to a source of information about Fred's ShpEd? I can't seem to grasp the use of shp --> shp replacement button. I've got a New_shp.shp file in ...\spwaw\Chlanda\source directory and I've got Ter84z1.shp loaded in ShpEd with icon # 38 selected. #38 is the one I want to replace with New_shp.shp. I expected a new Ter84z1.shp file to appear in the Chlanda\dest directory, when I press the button, but nothing happened. The documentation, which came with the otherwise great editor, was scarce.

_____________________________


(in reply to Dogfish)
Post #: 7
- 2/25/2002 1:23:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
quote:

Originally posted by Tuomas Seijavuori:
Only loosely on topic - sorry about that - but can anyone point me to a source of information about Fred's ShpEd? I can't seem to grasp the use of shp --> shp replacement button. I've got a New_shp.shp file in ...\spwaw\Chlanda\source directory and I've got Ter84z1.shp loaded in ShpEd with icon # 38 selected. #38 is the one I want to replace with New_shp.shp. I expected a new Ter84z1.shp file to appear in the Chlanda\dest directory, when I press the button, but nothing happened. The documentation, which came with the otherwise great editor, was scarce.
Hi after first time replacing a shape in a shape file (or attaching new shape to end of file), the new shape is written to disk as "bignew.shp"!! Load this and do all remaining work on this file. It´s exact duplicate file of your original file you´re just working on and Fred Chlanda most likely went this way as security measure for the original file. BTW: the "bignew.shp" file most likely is written to SPWAW "Shp" folder. ________
Harry [ February 24, 2002: Message edited by: RockinHarry ]



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https://www.facebook.com/harry.zann

(in reply to Dogfish)
Post #: 8
- 2/25/2002 2:09:00 PM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
bchapman, Harry, and Don: Check your e-mail... let me know if you didn't receive anything.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 9
- 2/26/2002 6:38:00 AM   
Don Doom


Posts: 2446
Joined: 9/23/2000
From: Lost somewhere in the upper backwoods of Michigan!
Status: offline
quote:

Originally posted by Dogfish:
bchapman, Harry, and Don: Check your e-mail... let me know if you didn't receive anything.
got it sir, will check it out when I get a chance.

_____________________________

Doom
Vet of the Russian General Winter
For death is only the begining

(in reply to Dogfish)
Post #: 10
- 2/26/2002 9:20:00 AM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Uhh... Houston.........We have a problem.... Check your emails for an info update...

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 11
- 2/26/2002 1:00:00 PM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Gentlemen check your emails: Finished earlier than I expected... THE RIGHT STUFF is on the way.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 12
- 2/26/2002 9:58:00 PM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Hey All:
A quick count showed 51 colors from the basic palette that flash!!! Some have only 1 alternate color, others have 4 maybe 5 alternates in a cycle!!! Not going to be able to do much today... more later.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 13
- 2/28/2002 11:54:00 AM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
New emails on the way... also to Warhorse and David Boutwell. Know how long it takes to send 10Mb of email on an MSN dialup connection....? Some new stuff, including a color grid 16X16 with flash colors marked, an shp you can install as an icon to see the color cycle, and a new .pal.
This one is error free, and thanks to Rockin'Harry, tested. I'll do more on the cycle now... that was my original question... It looks like about 45 colors with a cycle that lasts from 12-15 cycles. Some colors changing once, and some 4-5 times. Alot of colors share colors that the chenge to and the same color can "walk" through a series of colors over the cycle. I'll be making a color grid showing what color is current for each over the 12-15 cycles. If you get the time, install the icon, and test it in a quick battle. There is definately more going on with the flash then I ever thought. Hopefully it'll yield some interesting new graphics.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 14
- 2/28/2002 1:23:00 PM   
Dogfish

 

Posts: 95
Joined: 6/29/2000
From: Hopewell,NJ USA
Status: offline
Hey All: You guys must be getting tired of this palette by now. I finally started to play with it in Paintshop and have a suggestion. First thing I tried was to call up some BMP's of old icons I had made, to see how much they changed with the palette. They were already on the pink background. Right, the pink background is not in the palette and is changed to a grey. I tried adding it as a 257th color but Painshop only supports 256 in a palette... changed the file header to 257, too... but no go. Ok, what you have in the latest email is the exact palette as per Steel.pal, and as far as I can in game testing, the game also. I would suggest that you install this in Paintshop. Then load an image, and load the palette. Then do an edit palette. I selected the second pure white, (255,255,255) and changed it to the transparent pink (255,225,225). Then saved it as SHP2.pal, leaving SHP.pal intact. Then if you want to edit old BMP's that are already on the background, or BMP's straight out a SHPED conversion you can load SHP2.pal and not effect the background.

_____________________________

When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.

Kipling

------------------

(in reply to Dogfish)
Post #: 15
- 2/28/2002 5:46:00 PM   
Don Doom


Posts: 2446
Joined: 9/23/2000
From: Lost somewhere in the upper backwoods of Michigan!
Status: offline
Thanks

_____________________________

Doom
Vet of the Russian General Winter
For death is only the begining

(in reply to Dogfish)
Post #: 16
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