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Interim SOUND PATCH (Please Read)

 
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Interim SOUND PATCH (Please Read) - 8/28/2004 12:01:17 AM   
Erik Rutins

 

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If you are still having problems with sound in WitP, please try the patch at the following location. Please post in this thread with your results. We are hoping this will resolve all remaining issues, but we can't be sure without your feedback since this is a problem that does not affect any of our internal development or testing machines. Thanks again to all who have helped out in this process and a special thanks to Mr. Frag, who put in overtime work getting this ready for you all.

IMPORTANT: Please patch up to version 1.21 before applying this patch, to make sure that we are all on common ground as far as any other possible issues.

Right click on one of the links below, choose Save Target As and put it wherever you like, then run it from the location you saved it in. It should update your sound files. Then please play and report your results. The 44khz version has better sound quality and I'd recommend it as a first choice. If problems persist, try the 22khz version.

LINK: Interim Sound Patch for WitP 22khz (10,692 KB)

LINK: Interim Sound Patch for WitP 44khz (58,894 KB)

Regards,

- Erik

[Edit]: Added the 44khz download link
[Edit]: Corrected the 44khz download link. The file name is WarInThePacificSoundPatch44.exe, but was previously set to the 22khz patch (which is the same name, just without the "44").

< Message edited by Erik Rutins -- 9/1/2004 9:40:17 AM >


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Post #: 1
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 5:50:42 AM   
Snydeman55

 

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Happy to report Erik that my sound issues appear to be resolved! No more sound distortions on air-to-ground bombing runs! Yay!

(in reply to Erik Rutins)
Post #: 2
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 5:55:55 AM   
Mr.Frag


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COOL!!!!

Made my night, been here sweating bullets waiting for bad news

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Post #: 3
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 5:59:11 AM   
pasternakski


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Does this patch mean that bombs dropping no longer sound like screaming undead teenage girls on a rollercoaster?

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Post #: 4
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 6:20:13 AM   
Mr.Frag


Posts: 13410
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quote:

Does this patch mean that bombs dropping no longer sound like screaming undead teenage girls on a rollercoaster?


Actually, I think that was Joel in the rollercoaster

Seriously, No, none of the sounds have been changed, they have been remixed to *hopefully* work on everyones machine no matter what sound card or drivers or 3rd party stuff they have installed.

(in reply to pasternakski)
Post #: 5
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 7:10:16 AM   
Nomad


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As a check I downloaded the patch and applied it. I have had no problem with CTD or any kind of freeze or lockup but there were a few stutters and odd pauses in the sound. The new patch clears up much of the stutters and pauses but there are still a few odd sounds but I think they are intentional( like the bombs falling and the Flak that sounds like pebbles hitting a tin roof). So, seems much better on the whole and I hope it helps others even more. At least it didn't break mine.

(in reply to Mr.Frag)
Post #: 6
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 7:11:44 AM   
kaleun

 

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So should we patch, even if we have not experienced any problems?

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Post #: 7
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 9:01:18 AM   
guke

 

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Seems to fix my CTDs and Sound distortions
Reenabled AC3 Filter, verified Problem still existed, applied patch, problem gone

May I enquire what the cause of the problem was?

regards,
Gunnar

(in reply to Erik Rutins)
Post #: 8
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 1:47:47 PM   
Buchon

 

Posts: 36
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From: Castellón, Spain
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Sorry, It doesn't work on my PC. Still CTD.
Maybe it isn't a sound problem, maybe it's a too old sound card, maybe it's a quite clumsy user.

(in reply to guke)
Post #: 9
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 2:54:42 PM   
EasyGreen

 

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Joined: 7/3/2004
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This patch has fixed my sound problem. I tried all the other fixes and none worked, except changing the sound directory name. Now I've played through several turns and had no CTDs. The game plays much better with sound!

(in reply to Buchon)
Post #: 10
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 5:45:38 PM   
Mr.Frag


Posts: 13410
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quote:

May I enquire what the cause of the problem was?


All the sounds have been resampled and reduced to 22 kHz, Stereo in Windows Media Audio format instead of relying of the million and one different mp3 codex's out there. On a side none, this should also help speed up things for borderline computers as it is much easier to handle a 22 kHz tack vs a 192 kHz track.

If you are *still* having problems after this, I suggest you go to:

http://www.microsoft.com/windows/windowsmedia/download/default.asp

And download the correct latest version for your operating systems. (top two links)

This should *also* fix up people who are having problems with the Intel Codex missing.

If you are *still* having sound problems after that, then run DXDIAG and on the sound tab, slide the acceleration to the far left, restart your system and test again.

If *that* fails too, I am really out of ideas.

(in reply to guke)
Post #: 11
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 9:28:12 PM   
TheHellPatrol


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So it is safe to assume that if we don't have any problems, as of 1.20/1.21, we should not apply this patch? It appears to me, after reading your post Mr. Frag, that they just switched the sound files to a "bite size" version.

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Post #: 12
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 9:34:34 PM   
Mr.Frag


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quote:

So it is safe to assume that if we don't have any problems, as of 1.20/1.21, we should not apply this patch? It appears to me, after reading your post Mr. Frag, that they just switched the sound files to a "bite size" version.


It would actually be helpful if you do install them. Perhaps they'll break some of you who are working now and we don't get in a situation where we fix some folks and break others with the next official patch.

Don't need everyone to do it, but if some of you go ahead and test it too, there will be a better comfort factor.

(in reply to TheHellPatrol)
Post #: 13
RE: Interim SOUND PATCH (Please Read) - 8/28/2004 9:40:57 PM   
TheHellPatrol


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quote:

ORIGINAL: Mr.Frag

quote:

So it is safe to assume that if we don't have any problems, as of 1.20/1.21, we should not apply this patch? It appears to me, after reading your post Mr. Frag, that they just switched the sound files to a "bite size" version.


It would actually be helpful if you do install them. Perhaps they'll break some of you who are working now and we don't get in a situation where we fix some folks and break others with the next official patch.

Don't need everyone to do it, but if some of you go ahead and test it too, there will be a better comfort factor.
Aaagh! So it will be part of the next official patch eh? I agree, it would be wise to find any bumps in the road now. Maybe i should wait until i get my backup CD

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A man is rich in proportion to the number of things he can afford to let alone.
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Post #: 14
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 1:41:19 AM   
Bombur

 

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It didn´t work to me. Computer still freezing when sound is enable. I will attempt Mr. Frag´s suggestions (sigh...)

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Post #: 15
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 2:26:06 AM   
donkuchi19


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Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
It fixed my problems. I played the first 5 days of April with combat anims, sound, and everything. I had no funny sounds or CTD. I had sound problems from 1.00 til 1.21.

Thanks

(in reply to Bombur)
Post #: 16
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 3:40:31 AM   
Kyloth


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From: Canada
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Works just fine now!
Thanks

(in reply to Erik Rutins)
Post #: 17
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 3:52:58 AM   
ragtopcars_slith


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Joined: 8/2/2004
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Thanks!

Now getting all sounds and have had no CTD due to sound!
However, the sounds are rather tinny... so, I was wondering, when the official patch is released, are you guys going to bump up the bit rate?

Thanks for all the support

derek

(in reply to Kyloth)
Post #: 18
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 6:18:42 PM   
Grotius


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From: The Imperial Palace.
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I just upgraded to 1.21 but have not yet downloaded this interim patch. 1.21 did fix my sound CTDs, so I'm a bit reluctant to tempt fate by trying this interim patch, but I'll do so if you guys think it would be helpful. For what it's worth, I've noticed the following issues under 1.21:

1. Air-to-ground bombing, and some air-to-naval bombing, sounds like squealing girls on a roller coaster, or screeching aliens from a horror movie.

2. My Beauforts' torpedoes make no sound when they splash or when they hit the target. No explosion, no nothing. I do seem to hear some other torpedo sounds in the game, and some other explosions (e.g., Dauntlesses hitting ships).

3. I get no sound when the enemy unloads troops over a beach. I used to get a little gunfire.

4. I no longer hear the "Radio - we've spotted enemy carriers" and "Radio - send main body" chatter during spotting. I don't miss the radio, but I do miss the underlying Catalina sound, in which the plane would sound like it was flying from one speaker to another. UV had a similar sound.

(in reply to ragtopcars_slith)
Post #: 19
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 7:58:39 PM   
Erik Rutins

 

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From: Vermont, USA
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Grotius,

Please try the interim patch. Everyone with any kind of sound problem in WitP 1.21 should try this and let us know how it works for them. If you still have a crash with this interim patch, it's hard to believe the problem is in the sound and I would revisit overall system maintenance.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Grotius)
Post #: 20
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 8:02:23 PM   
Mr.Frag


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From: Purgatory
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quote:

However, the sounds are rather tinny... so, I was wondering, when the official patch is released, are you guys going to bump up the bit rate?


I could double the bit rate but it would probably halve the number of people fixed.

Let me start working on a 44 kHz version

252 sound bits on the wall ...

(in reply to ragtopcars_slith)
Post #: 21
RE: Interim SOUND PATCH (Please Read) - 8/29/2004 8:53:09 PM   
pasternakski


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quote:

ORIGINAL: Grotius

Air-to-ground bombing, and some air-to-naval bombing, sounds like squealing girls on a roller coaster ...


Grotius, you're suckin' my flava here.

(in reply to Grotius)
Post #: 22
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 12:13:11 AM   
Grotius


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From: The Imperial Palace.
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Hehe, I almost wrote "as someone said." My apologies. Your description was spot-on.

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Post #: 23
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 12:35:35 AM   
pasternakski


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quote:

ORIGINAL: Grotius

Hehe, I almost wrote "as someone said." My apologies. Your description was spot-on.


No apology necessary, it's all in fun. My all-time fave has to be victorious Chinese troops with Australian accents yelling "hip hooray" as though they've just discovered a mountain of beer, vegemite, and poon tang in approximately equal amounts (though not necessarily in that order).

(in reply to Grotius)
Post #: 24
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 1:17:51 AM   
Grotius


Posts: 5798
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From: The Imperial Palace.
Status: offline
OK, I applied the interim patch. (FYI, I already had Windows Media Player 9.00.00.3075 installed; is there any newer version than that? I downloaded it from Windows update a couple months ago. I can reinstall if you like.) So far I've had no CTDs, but unfortunately I still have a few issues:

1. I still get the high-pitched squeal when bombs drop (in either air-to-ground or air-to-naval attacks). They sound a bit like the "whistle" noise that one hears when bombs fall, except they're way too loud and intense.

2. On the other hand, the "R2/D2" squeak that someone mentioned, which used to play as bombs exploded, is now gone. In general, bomb explosions sound good now.

3. I now do hear some noise when enemy TFs "unload over the beach" unopposed, but it sounds like undifferentiated white noise -- or maybe like a truck driving down a highway. I don't really hear any combat sounds here.

4. The recon camera noise sounds better, I think, but maybe a little tinny. It's still an improvement; in 1.00 and 1.21, I could hardly hear it at all. I think I still prefer the UV camera-click.

5. I no longer hear the "Radio - send main body" or "Radio - we've spotted enemy carriers" chatter that I used to hear in 1.00 (but not in 1.21). Maybe this sound has just been deleted? I don't miss the radio chatter -- it got annoying -- but I do miss the underlying Catalina sound, as it moved from one speaker to another. UV had a wonderful version of that flying Catalina.

6. My Beauforts' torpedoes splash and make explosion noises now! They seem to work fine after this interim patch. They didn't work under 1.21.

7. Ground combat, and air-to-air combat, sound basically fine. Almost all of the "trash cans rolling around sounds" from 1.00 are gone from ground combat, thankfully. Though once in a while I hear a clink that reminds me of the 1.00 trash cans.

8. Ground movement (when an LCU moves a hex) sounds good for infantry. Not sure I'm hearing armor sounds; I'll check again.

My sound drivers are up-to-date, as is my DirectX. (I run Doom3 quite happily on this PC.) I'm happy to send along another dxdiag file if need be. In the meantime, I hope this helps.

< Message edited by Grotius -- 8/30/2004 2:59:46 AM >

(in reply to Grotius)
Post #: 25
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 2:22:30 AM   
Marc_Mitscher


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I tried the patch. I did not have any problems before, now the background music is slightly distorded. It's a step backward in my case.

(in reply to Erik Rutins)
Post #: 26
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 5:04:38 AM   
Grotius


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I've played a few more turns, and I have these further observations about the interim patch, in addition to those posted above.

1. Sometimes I hear background noise behind the Morse code segments in the spotting phase. Maybe this is intentional. Usually, though, I hear just clean Morse code, nothing else; the "clean" Morse sounds like what's intended.

2. I hear the same sort of background noise when enemy TFs "unload over the beach" unopposed. I'm pretty sure this sound isn't supposed to sound like this.

3. Some Shock Attacks taper off with shearing sounds, kind of like sheets of metal scraping against each other at a fairly high speed, or like empty scissors snapping repeatedly. I hear a little of this shearing in ground bombardment, too. Maybe it's intended; not sure.

4. The biggest issue is still the "roller coaster scream" with the bombs.

5. I did have one CTD, but this was while clicking on a TF during the planning phase. I wouldn't mention it at all, except that I haven't had a CTD in WITP in a long while (not since I changed the names of files in the sound directory).

(in reply to Marc_Mitscher)
Post #: 27
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 1:29:27 PM   
Arkady


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Works fine on my notebook (there was some CTDs before) , thanks
On my home PC I've no problems before, after installation I found more smooth resolution phase...thanks too


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Post #: 28
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 9:44:33 PM   
Wilson ESQ

 

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From: Buffalo now East TN
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After the last patch, I have had no real sound issues. Should I download the new patch?

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Post #: 29
RE: Interim SOUND PATCH (Please Read) - 8/30/2004 9:48:05 PM   
Mr.Frag


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From: Purgatory
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quote:

After the last patch, I have had no real sound issues. Should I download the new patch?


Nope, if you do not need don't bother with it at this point in time.

(in reply to Wilson ESQ)
Post #: 30
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