ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: Mogami Holy Cow Thats like Van Gogh being at an exhibtion and explaining one of his paintings to onlookers and being told he knows nothing of art and clearly nothing about this particular artist. I wonder who understands the game. A person who has been involved for over 4 years or someone who has had the game for 2 months? That whole point is irrelevant. The Customer is ALWAYS right, no matter what. This isn't fine art, it a mass-market, off-the-shelf, boxed consumer software product (admitted not very massive"). Explain all you want, but you people are wrong to dictate anything or ridicule for that matter. The customer is right, ALWAYS, even when they are wrong, they are STILL right. quote:
The problem is we can't make anyone use the game as designed if they can find other things to do. I've explained things like the RD aircraft factories in Japan are for the AI. Without them the AI will not begin producing the correct numbers and types of aircraft when it should. But then I get "Why give us something and then tell us not to use it" No matter how hard I look, I cannot find anywhere on the web site, advertising blurbs, or in the manual that explains what the RD stuff is really for. If that's what they are for, then that salient point was never communicated in any fashion, anywhere that matters. This forum does not matter, BTW. Reasonable, sensible, logical purchacers made the perfectly sound, reasoned, and logical conclusion that it was for the same purpose the same system was for in GG's other games that had RD in them. Making the that point, AFTER release, buried in a web forum thread, doesn't cut it. quote:
The whole point of Mr Frag and I even posting in this thread is that a player will not get the 4-1 in 1943 unless he is exploiting the game. And this is always taken as "You have to play stupid and make mistakes" I won't argue with that at all. In fact I agree with that, for the most part. But again, the customer is right even when he's wrong. If they want to exploit the AI for 750 more turns after they get to 4:1 then so what? Who cares? Who should care? I don't. quote:
And the final winning cry was "If they want it give it to them" Now that has been decided several days and many posts ago. Mr Frag and I's contiuned posting here was not our attempt to call any one stupid or sway them to our way of thinking. (Because I fairly certain most people will understand what we are tallking about after they have made around 2000 turns) I'll likely be long gone from WitP long before I have 2000 turns under my belt. A game's half-life on my computer is roughly three-months. I'm already approaching that this title. I imagine by Christmas I will have grown bored with the whole thing. (Hope my PBEM partner isn't reading this....) Afterall, if you been reading here for a while, I have my own game write. Hard to do that when all my free computer time is eaten up PLAYING a game! (And playing baseball, playing golf, going to college football games, etc.....you know....life). quote:
Niether one of us cares how you play or what you do. We have only been trying to explain how to get the most out of the game. Could have fooled me! quote:
Our great mistake was not catching on very early that there are people who like to believe they can win the game and beat up the AI and don't care how they are doing it as long as the game ends with them in Seattle. And the problem with that is, again???? The sentence above this one and this one appear to be philosophically 180 out from each other.
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