Belisarius
Posts: 4041
Joined: 5/26/2001 From: Gothenburg, Sweden Status: offline
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Oooh.. Bill.. which gives raise to (yet) another q: (a continous rant today, I'm afraid )
Have you 'old' players learned to predict visibility BEFORE moving units?? As it is, I move squads only to find out that they're in an uphill/downhill slope/wineyard/grassy field/whatever, and have their LOS reduces to two or three hexes, instead of 10+ as I was expecting. OK, I easily can see that I can use wineyards etc. to sneak through, but these hills make me crazy. Sometimes you see A LOT once over the crest, sometimes you don't see squat? (not due to limited visibility or smoke, just terrain)
As a dedicated GE player, due to NEVER EVER having good LOS in scenarios, I don't like having panzer's around I'm getting darn good at using infantry & arty in combination, but I feel panzer's being more of a burden than a relief. They can't see **** until 2-3 hexes away, and at that range an ordinary rifle squad is just as good. Can anyone point me to some scenarios where I actually can use Blitzkrieg tactics? As it is now, I ONLY use panzers for backing up infantry. I now darn well how to manouver to use them en masse, but I still have to see a scenario where I can make use of it?
To the point: Scenarios (pick any!) often have a VERY reduced visibility? I don't like it, playing a force that mostly has an advantage at distances. Ofcourse it gives a more 'balanced' gameplay - but it doesn't feel real. We read time and time again of Pz's knocking out enemies at 800m+, even for early war years. In '44 and '45 you'll see 2000 m as a not uncommon kill distance, even against 34's?! So why can I seldom see more than 3-400 m? Balanced - maybe. Frustrating - yes. Fog of war, OK, but why can't I use the tactics the GE's were good at? Can I fight somewhere where I'm not in a haze? (except designing it myself that is )
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