Montrose
Posts: 72
Joined: 8/30/2003 From: Gloucstershire UK Status: offline
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Ahem - he's here again . Guys, you really don't have to try to make any convoluted imaginary leaps to try to explain this 'phenomenon'. This is just a very silly feature as clearly specified in the manual. The game has been programmed to target the highest Detection Level ship on the other side (as Mike Scholl has said). Watch the replays, the only time you will not see a ship going for the highest DL target on the other side is when it is firing back defensively at someone who has just fired at it. So, when it gets to it's turn to fire, a ship looks amongst the visible enemy ships for the one with the highest DL level, and fires at it. The stupidity is that obviously the ships with the highest DL are the ones which are already on fire. Result - massive concentration on any burning ship (even in daylight) to the exclusion of the others. You see huge amounts of hits on a very few ships while the rest are ignored. I haven't attended a naval gunnery school, but would take a guess that target threat, mission, firer capabilities, friendly targetting and much other goodness is factored in to a fire plan. Was any Captain taught to always empty all his guns into the biggest inferno he could see and totally ignore everything else? If ships were declared as sunk more regularly in surface actions (to force the firers to look for alternative targets) it would help. But we've all seen how long ships take to sink in WITP, even transports can take masses of hits before the AI declares them sunk. Factor this in with the single digit rounds of combat phases, and it is unfortunately exacerbated further. Imagine you are commanding the Iowa. At 25,000 yards range you spot the Yamato about to open fire at you, and also a dead in the water, totally ablaze from end to end, minesweeper. As you watch all your guns swing over to the minesweeper, do you still think this system is remotely realistic? Hehe, sorry for the rant. I love this game, but I can't stand this surface combat routine. Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please MATRIX PLEASE DROP DETECTION LEVELS AS THE TARGETTING DETERMINANT. It's fine for determining who is visible, but for targetting anything else would be a huge improvement, even if they were just chosen randomly.
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I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind. - Don Juan
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