UncleBuck
Posts: 633
Joined: 10/31/2003 From: San Diego, CA, USA Status: offline
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teh Amphib HQ, I use like a regular HQ until the AGC's show up. Until the AGC's show up they are REMF's and sit on the second wave transports with my reserve units, Engineers and heavy supply. Para-Marines- I use them to attack those bases held by base forces. They also make a great fast react force in island chains wher eyou expect a Japanese counter atack. If Japan starts landing troops on an Island you own but have very light forces on, or One of the islands you haven;t gotten to yet, the Paras get there very fast via C-47. They also thrive with just C-47 drops of supply. They may not throw them back in the sea but they will keep twice there numbers from takig the base while you send in more re-enforcements or a bombardment unit to help out. Marine Radiers- I use these guys as Scouts or as a Fast Transport force. As Scouts I load them on one or two SPD's or Subs and send them to places I want REAL intell about. There have been may times I had set up an invasion of an Island, reconned it with F-5C's for two weeks and when I actually landed my Scout force there, the 5000 japanese that were supposed to be there were gone. The Raiders also make a good force for Reserve force on Major invasions, or to make a second landing to cut off fleeing troops. They are small and effective so they also make good Shock troops, but that gets costly for a small unit. Another use for them is to be a spear head unit. Drop the whole bn, on an island the turn before a major invasion, via FT. This will let them attack and disrupt the enemy CD's while you unload the heavy units. I do try to pull them off after I get major units ashore however. They take heavy casualties in this role. UB
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