RAM
Posts: 402
Joined: 5/1/2000 From: Bilbao,Vizcaya,Spain Status: offline
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quote:
ORIGINAL: marc420 From what I remember of my reading, historically tankers were rather difficult to sink. Even loaded, those individual, sealed off compartments tended to limit damage to just the compartment that was hit. But that's just a memory from reading books about submariners many years ago. true on the sealed off compartments, however if the fuel was ignited...once the tanker caugt fire, it was doomed. There are hundreds of accounts of tankers blazing from end to end during the german submarine offensive in the Atlantic, with just one torpedo hit which set the fuel on fire. Tankers carrying fuel should be doomed with just one hit involving fire. Fuel is highly flammable, you know, and if you're carrying 9k tons of it there's nothing in the world that will stop the ship from turning into a living hell of fire. quote:
As for the Hood, a critical hit system aught to take that into account. Perhaps with some extra cases for ships with idiotic designs that left the magazine vulnerable to plunging fire. But yes, for the Hood, for the Arizona at PH and some other cases, there should be a chance for that one shell, bomb or torpedo completely blows up the ship. There should also be critical hit cases that allow for what happened to the Bismarck ... ie one lucky torpedo hit which didn't kill the ship, but did make it uselessly immobile. agree, the Yamato during her last battle had to fight hard to control a very dangerous fire raging into her vitals because one 1000lb bomb penetrated one of the 6' turrets and the weaker armor there into the inners of the ship, exploding there. Had there been no torpedo hits, the Yamato would've survived (there was a small chance that the overheat could cause a magazine blowing but that seemed to be not probable in this case in particular), but would've certainly had to face a quite good deal of SYS damage... In the game, if there's no armor penetration, there's almost no SYS damage caused,which is something correct. However there should be a small chance (say 1% per hit for bombs equal or bigger than 1000lbs -that should cover japanese bombs of 500kg or more) that the bomb hits a weak spot or badly covered place and penetrates into her vitals causing some SYS damage, even while they were not supposed to have the AP power to go trhough the standard armor. As it is now, it's impossible to cause direct SYS or FLT damage to battleships using dive bombers, thus is impossible that the historical hit which set the Yamato ablaze could happen in WitP. This means that if you get 20 hits on a battleship you got a chance to cause some decent SYS damage to her. She won't sink with one or two bombs going off in her vitals, just impair her and send for a longer time to the shipyard. IF you get EXTREMELY lucky you might even, after that 1% roll, get a magazine going off and causing some truly major damage, even the loss of the ship. Seems realistic to me.
< Message edited by RAM -- 9/7/2004 7:07:18 PM >
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RAM "Look at me! look at me!!! Not like that! NOT LIKE THAT!!!"
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