Tristanjohn
Posts: 3027
Joined: 5/1/2002 From: Daly City CA USA Status: offline
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: velkro A Brit TF consisting of the Revenge, 1 CA, 4 CLs, and 2 DDs intercept 26 Japanese TKs, AKs, and APs with not a single warfighting ship amongst the Japanese TF. Out of the 26, 13 of them are already smoking after numerous air raids. This TF is moving at about 6 knots due to damaged ships. So, I turn on the combat display so I can see my fun. You would think it would be a shooting gallery, right? WRONG! For some odd reason, every one of my ships decides to pummel a damaged TK and a damaged AP. Each of those two Japanese ships received like 55 hits. Not one other ship was even shot at!!! What the heck!!!???!!! Is my peoples stupid or is this a software glitch!?!? If you think about it, the Brits should have taken out like at least half of those tubs...it was daytime and the Japanese TF was SLOW. The Brits had full load of ammo and fuel and was set to "Patrol". REMEMBER THIS??? It's the original post that started this thread. EIGHT (not one or two) Surface Combat Vessels (slowest speed 21 kts, fastest in the 30's) intercept 26 TOTALLY UNESCORTED Merchant Ships (HALF of which are already damaged and NONE of which can exceed 12 kts) in broad daylight and good visability! And the Game produces the TOTALLY IDIOTIC and INDEFENSABLE result of two already-half sunk Merchants "finished off" while the rest escape! Anyone with a three digit IQ has got to realize that this is a bunch of BS! You probably meant two-digit IQ there, unless you're thinking in decimal points this morning. quote:
Had the already damaged half of the convoy been pounded while the still in good shape half scattered and ran, no one would have been complaining. Had there been a reason- able escort to "sacrifice itself" (3-4 DD's or something, not a PC and 3 MSW) the result would have been dissappointing but perhaps acceptable. Had the Brits been "low ammo/low fuel" a case could be made. But the result cited in the circumstances involved is patently absurd, and the Designers need to pay some attention. The concept of "screens" I think needs to be investigated further. I've only seen this one time that I can recall, where the silly AI sent an air-combat TF to Lunga. On the surface-engagement battle screen a gaggle of DDs and CLs and CAs were positioned in front of the three CVs, and when I'd finished off the "screen" the action broke off, simulating, I suppose, the escape of those CVs (thanks to the screening action, of course). No such "screen" is depicted when, say, DDs escort a merchant convoy, where all the ships (space permitting) are just bunched together. I think it ought to be like in the case above, unless the escorted merchant convoy is surprised. What do you think?
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