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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Production Page: [1]
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Production - 3/30/2000 9:01:00 AM   
Kev

 

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Joined: 3/29/2000
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I'd like to see some accurate production options (for Australia for example - lots of accurate info is available on actual as well as potential Aust production in "Armed and Ready"), as well as a few possible production options (for both axis and allies), such as trade a few Japanese BB's for a larger amount of Merchant shipping. The idea being to let you run Japan's (or the US/commonwealth) production for X years before the start of the war and build the force you'd like to try with. Or perhaps a Chinese surrender in 1940 as an option to free up a lot of Japanese military force. PW - WAJ has huge potential.

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For those concerned about the end of WITP - 11/10/2004 5:32:43 AM   
33Vyper


Posts: 542
Joined: 10/20/2004
From: New Westminster BC
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I looked up the oldest thread on this forum.....check out the date it was back in 2000.

I think this says it all for Matrix Games commitment to wargamers. They have been supporting and developing this product for years now and have a history of providing support long after the sales have stopped.

I look forward to any and all support offered by the design team whether it be some new features or just getting some of the other stuff right.

Regardless of what we get I must say this is the finest piece of software I have purchased and the best support system I have seen.

(in reply to Kev)
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RE: Production - 11/10/2004 5:57:13 AM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
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quote:

ORIGINAL: Kev

I'd like to see some accurate production options (for Australia for example - lots of accurate info is available on actual as well as potential Aust production in "Armed and Ready"), as well as a few possible production options (for both axis and allies), such as trade a few Japanese BB's for a larger amount of Merchant shipping.

The idea being to let you run Japan's (or the US/commonwealth) production for X years before the start of the war and build the force you'd like to try with.

Or perhaps a Chinese surrender in 1940 as an option to free up a lot of Japanese military force.

PW - WAJ has huge potential.



The allied production is fixed, but for Japan and China, everything you listed is an OOB issue. Make the scenario and post it. As Japan, you can give Japan more production options just by adding more keels in the OOB. Limitations from Industry will take care of much of the rest.

(in reply to Kev)
Post #: 3
RE: Production - 11/10/2004 3:32:15 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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quote:

ORIGINAL: Oznoyng

The allied production is fixed, but for Japan and China, everything you listed is an OOB issue. Make the scenario and post it. As Japan, you can give Japan more production options just by adding more keels in the OOB. Limitations from Industry will take care of much of the rest.


The problem with this is that you don't know what you need until partway through the game and no way to adjust the OOB once in midgame. Every game will have different results and your need will vary according to them.. Would be great to be able to add ships to the cue ingame..

Xargun

(in reply to Oznoyng)
Post #: 4
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