I wholly suppose that everyone at the Matrix Games is getting organized and familiar with it's new arrival. But, I was wondering what plan is being put forward for the New Version of Pacific War? Will it be like the other version, and update the old game? Or will it be a totally new program? Possibly a rough outline of the proposal would quell most of our questions. Also, is there any present release time? Nothing detailed, but something like, a year, half a year, a year and a half, etc. just something to put it in perspective. Thanks a lot.
I was really looking forward to playing the updated PW this year. And
while I am excited at the prospect of Grigsby himself coming onboard
to work on the game, I hope this doesn't cause a huge increase
in the delay before the game will be ready.
I loved the new maps you guys at Matrix Games had made for PW, it looked
fantastic and I hope it will still be used. The original PW has so many
great features that I would like to see the game updated as was planned,
as opposed to a whole new game being made. What are the current plans?
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
Hello...
We will be having several meetings this week, at which we hope to decide how to proceed.
In the PacWar remake, we were changing operating systems, the computer language the program was written in, going from 640x480x4 bit color to 800x600x32 bit color and had added a goodly sized number of variables to the combat system. So, we were not actually going to be using a single line of code from the old SSI code. The remake would have been a game that looked sort of like and played sort of like PacWar.
Now that we are starting from a clean slate, we will have to decide how the game should should look and play. We will have to decide the scale, turn length, how strategic to make the game and so on.
I loved the way that Gary's original design played. It is my favorite game of all time. I would like to see WAJ look and feel very much like it, although with nicer colors and sound effects and so on.
When I know more, you will I tell more. Until that time, please continue to say what you would like in the game. I read every single post and have keep an end user wish list right here on my desk.
Thanks a Lot...
Michael Wood,
Matrix Games
Posts: 24
Joined: 4/10/2000 From: Cambridge Springs, PA, USA Status: offline
Hi Mike, I know you're busy, but from one programmer to another, what language are you guys using to convert/write your own code for windows? Visual C/C++, Vanilla C, or Delphi? I'm starting to delve into some Windows programming of my own and wonder what you would recommend.
I'm really looking forward to purchasing this game from you guys when it come out!
--Rhino
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
Hello...
The original game was written as a Borland DOS overlay program. The rewrite was being written in Borland C++ Builder. War in the Pacific will probably be written in Visual C++. Some games are written in one of the above. I wrote "Fleets of Honor" in Visual Basic and have written other games. such as "Dark Woods", in Delphi. The specific language you choose to use is not of great consequence.
quote:
Originally posted by Rhino:
Hi Mike, I know you're busy, but from one programmer to another, what language are you guys using to convert/write your own code for windows? Visual C/C++, Vanilla C, or Delphi? I'm starting to delve into some Windows programming of my own and wonder what you would recommend.
--Rhino
I usually choose the language that will accomplish the desired task in the least amount of time. At Novastar, I wrote most things in Pascal, Borland C and Quick Basic. All compilers are pretty much the same. I usually write things that need to run very quickly as Macro-Assembler modules.
Bye...
Michael Wood
Matrix Games
Thanks for the response, Mike.
I agree with you that I would like this game to be PW with nice colors
and sounds and with the neat extra features you guys were working on
adding. And, of course, any known bugs/cheats removed. I
hope that will be the case because, as you said, the way PW works
now is pretty great, it just needs some more polish on the rough edges.
I'll try to provide any good ideas I can think of as you have
requested.
By the way, have you guys kept a record of all the ideas and bug
reports that were posted on the old PW forum from a couple months ago
before it went down?
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
Hello...
War in the Pacific (WIP) will be new code and therefore, should not have any of the PacWar bugs, as these are code dependant. It will have a new set.
Yes, we track user input.
Bye...
Michael Wood,
Matrix Games
I am not in software production but I heard that 70% of software errors are design errors and not code errors. For example if in the old PACWAR I can build mustangs in Calcutta I would consider this as a design error. Hence I think writing new code does not make all the old bugreports obsolete.
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
quote:
ORIGINAL: Feinder
A bump for one of the oldest, threads in the WitP forum database.
It's the first where a WitP Dev (good ol' Mike!) chimed in...
Yes, I'm a little bored. -F-
You know that for some minutes I really believed we were speaking of WITP II... It just seemed strange that no more than one message about it was on this forum...
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
I just thought it was kinda interesting to: 1. No max on number of threads. 2. Max page to the end.
If you're bored, the genesis of WitP is mildly interesting reading. I was going to comb thru, to find a post by somebody that's still active. I thought it was little sad that I didn't recognize any of the fist posters. I wondered how many had actually bought game (certainly none of them are still active in on this forum at least).
I joined the forums in 2002, when hearing that "a massive Pacific war game was in development, down the PT-boat level". My brother & bought UV, and played it extensively, posting in the forums there. Then moved to WitP when it came out.
-F-
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"It is obvious that you have greatly over-estimated my regard for your opinion." - Me
I too was wonder what this was until I looked at the dates
They are actually talking about our WITP .. but they are talked 6+ years ago ... looking forward to the "new game" that we have been playing for the past 2+ years!!!
And Dunedain (from this thread), still pokes around (doesn't post much tho) - his last post was Feb 2007, but I expect he still checks in occasionally.
< Message edited by Feinder -- 4/25/2007 11:46:30 PM >
_____________________________
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
Bored - Yep.
Just sitting here tossing pencils at the ceiling.
Had a dentist appointment this morning, so got to the office late. So staying here on good concience. Nobody here. Just me surfing.
I did find a good pic of Mystery Ship #50. I think it's from a private collection, so hopefully won't be available on most of y'alls insta-Google sites. But I don't have my current "mystery list", where I give credit to previous posters. So I'll have to wait to post it until I get home.
-F-
_____________________________
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me
Posts: 1530
Joined: 2/7/2001 From: Alexandria, VA Status: offline
This is actually a really neat thread. I've been around here since 2001 I believe, and I remember when this was just a concept announcement, with no more specifics...
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"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."
I joined the forum when I found about EIA being turned into a computer game. I came to the site and found WITP too. I was hoping that they wouldn't be released close together so I would have time to play one before the other. I guess I got my wish.
Feinder: If you look at the member list, it's quite amazing how many people bothered to sign up, but then didn't even make a single post. I signed up on 5/17/200 under my old logonid of Charles22. I lost the old logonid when they switched formats.
As a rough guess, I would say 90%, or higher, of the members never got their posts into double digits.
< Message edited by Charles_22 -- 4/26/2007 9:51:55 AM >
Feinder: If you look at the member list, it's quite amazing how many people bothered to sign up, but then didn't even make a single post. I signed up on 5/17/200 under my old logonid of Charles22. I lost the old logonid when they switched formats.
As a rough guess, I would say 90%, or higher, of the members never got their posts into double digits.
Yep...several of us have had several logonID's....
I did join because of old Pacific War and then Steel Panthers. Nowadays I usually waste my time here on WitP forum...
Good old times !
_____________________________
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
Hmmm...MatrixGames have Area 51 ? Or...maybe this is "Matrix" ?
_____________________________
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-