Major Tom
Posts: 525
Joined: 4/8/2000 From: Canada Status: offline
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I see where you are coming from. Keeping it simple will ensure quality. But, PacWar was one of the most complex, and still probably the best Macro-sized Wargame ever produced. Sure, it has it's faults (difficult to grasp control panel), but, adding extra bits of detail won't make this any worse. Fixing the problem about the menu's will.
In reality there aren't that many more types of aircraft that they could add that I haven't already stated. There were many variations of the P-40 I neglected to mention, the Australian Kittyhawk group (variations of American P-40's), as well as differences in lend lease aircraft (P-36, F2A, etc.). But, these were very common to other aircraft (P-40C = Kittyhawk I, P-40E = Kittyhawk II, P-36A = Hawk-75A, etc..), so, they do not HAVE to be represented. But, if they were, it would make the game even MORE realistic, and attractive to Wargamers.
Adding these extra aircraft (less than 10 for each side) will not complicate the program too much, and, they already stated that they were going to include many new types and variations. There are already upgrades of specific aircraft in PacWar (Ki-43 & Ki-43-II, P-38F & P-38J, A5M2 & A5M8, F4F & FM2)
I have a lot of wargames on my computer, War In Russia, High Command, Clash of Steel, etc. The only games that I really maintain constant interest in is Pacific War and War in Russia, purely based on the fact that they are complex. Simplifying things too much knocks down the reality of the game and the time spent on it. The more different types of units, ships and aircraft, as well as options for orders along with other tangible aspects increases the replayability of the game. Indeed, Matrix games has proven their ability to create complex, and good games (Steel Panthers World at War). With Gary Grigsby working with them, how could they go wrong?
Multiple people have been playing Pacific War for up to 8 years now, and, popular consensus is that the desire for an upgrade is to make it more detailed. More ships, planes, land units, bases, etc... I am sure they will add things to dercease the micro-management for those who desire it (giving duties to the AI), but, you must remember that many people want to have virtual full control, as well as an abundance of choices. Just check out some of the PacWar mods, and you will see the addition of many aircraft through editors, although they lack graphics. Individuals have created extensive charts when to change aircraft and ship types and armaments to other versions. When to change a P-40C to an E, and then and N. Long time players of the game have expressed the desire to have multiple types of aircraft not included in the game, and, I am sure that they will not complicate it much anyway.
A few extra Japanese aircraft that I never mentioned...
Ki-21-II (Had better armament than Ki-21, as well as slightly better armour)
Ki-48-II (Was a dive bomber variant of the Ki-48, had increased bomb load)
Ki-100 (a radial version of the Ki-61, it was an EXTREMELY good and popular interceptor, much better and easier to fly than the Ki-61, and was produced in fairly large numbers, but, late in the war)
And the USN....
F8F Bearcat. Was a small aircraft (more can fit on a carrier) and was going to be the replacement of the F6F (?)
PB4Y (?) Privateer. A modified B-24, changed to be a long range subhunter/recon aircraft. These were VERY important for later war USN operations.
B-25J (?). This was armed with 12 or so 0.5 inch Machine guns in the nose. These aircraft were used to smash the IJN in the Bismark sea, Rabul and Truk. Their guns shredded light Merchant vessels, PT Boats and even Destroyers.
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