Kaio23
Posts: 82
Joined: 7/21/2002 Status: offline
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Re-posted from my offer in the Opponents forum: Basically, a "dynamic" campaign works like this: You choose Axis or Allies We bring up a map of the theatre of your choice. Any number of people can sign up. One for each country. I will be taking Germany, MOST LIKELY. Italy and Japan are open. Keep in mind Japan won't have anything to do with the axis in the initial years. For the Allies, you cannot choose the U.S yet unless they enter the war. Britain, France, China, and the Soviet Union are available to you. Western/Eastern Europe: The year is 1940. The Polish invasion has wrapped up, and the Blitzkrieg on Western Europe is now ready. The Low Countries have fallen, and only France remains. France will usually be your opponent, but sometimes there will be British troopers and tanks to help out. Sometimes, like at Dunkirk, the brits will be there as the Allies exclusively. Assuming France falls, we simulate the Battle of Britain in another game like Hearts of Iron (The objective being eliminating and routing most of the air squadrons for Britain). From there, I can do whatever the hell I want with Germany (Although silly Italy will probably be trying to expand in North Africa, just like in real life ). Japan will be duking it out with China until 1941 (I don't have an EXACT date when the alliance was forged, so help me out here) when Japan joins the Axis. Depending whether war was declared with China, Pearl Harbour might occur. If this occurs, U.S is open and launches a pacific campign. If Britain manages to hold out, U.S begins sending troops to the hotspots. This means North Africa, England (Getting ready for invasion) and the pacific. Asia/Northwestern Pacific: I don't have much info on early WWII Pacific, so bear with me. In 1940, I assume Japan was at war with China. As a result, nothing special happens. Japan is free to do what it will (Maybe even join the Allies if they can iron out a peace treaty with whoever is playing...OR GASP! FUSE AN ALLIANCE WITH THE COMMUNISTS? :o ). Keep in mind if the China war goes on long enough, The U.S Oil Embargo will occur, pushing Japan to war with the U.S. At this point, the solutions grow few. For the Allies, China can't do much but try to push back the Japanese horde, calling onto the British to assist. If you hold out long enough, assuming a peace treaty doesn't occur, Pearl Harbour eventually occurs if war is still going on, and the U.S enters the war. Talk about bailing you out. At that point, anything can happen. Total pacific theatre: Steel Panthers would be the tactical side of this arrangements. It has every possible weapon from 1930-1948, so we can do any year, any country, any engagement. Just depends on what you, the Commander in Chief, directs your country to do. Hearts of Iron would handle air stuff like the Battle of Britain and Naval Engagements (War of the Pacific might be good for the Pacific engagements). Research and Development Every four months or so, depending on how fast certain aspects of Industry are going, you can re-prioritize production every "RDP cycle". In an RDP cycle, you can re-balance your forces. This mainly applies to armour and artillery, but new infantry weapons can be developed early too. For example: As Germany, you hit your first RDP cycle. You currently have the Panzer IIC, IIIF, and IVD as your mainstay armour units. You choose to discontinue Panzer IIC production. This gains you "Production Points". Depending on the country, you'll have a set amount of PPs when you start. Germany will have a few, France will have none most likely, Britain will have a few like Germany. The U.S will have more than most due to it's industry. The Soviet Union doesn't have much, but if war is declared, PPs start flooding in due to the industry starting up for War. You can use Production Points to: A) Increase the amount of a unit of your choice produced in the cycle, giving more armour to your panzer units in the next battle B) If you have sufficient points, research a new tank variant or model. Technically, you can research TWO new vehicles in a cycle if you have enough PPs, but your armies are going to take a huge blow as a result. How movement works A test game I did: I played Germany, and had several historically-accurate units across the border (I used HoI to analyze where all the divisions were at the time of the krieg). The French had all their historically-accurate divisions and units down to the supply situation they were having then. The Grand Campaign section of the turn is entirely fueled by your imagination and some simple maps. We use pen and paper to keep track of divisions and province ownerships. Turn 1: I go. I launch one of my Panzer Divisions from the Western Germany province (The province to the left of Berlin) to the Belgium province. Since it hasn't retreated or lost a battle since last turn, they are free to move into an enemy province and begin an assault. Since Iit's an all-tank division, I can choose to either attack the province, or "blitz". Blitz is when, if you win the battle in Belgium, the tanks immediatly follow the routing forces to the NORTH EASTERN FRANCE sector. Unless a defensive force is already there, no battle takes place, and the routing units from BELGIUM that retreated are cut off of supply, and are encircled. They eventually will disappear unless they escape from enemy lines, which requires a tricky scenario where you must move your entire force to a certain area while being encircled by the enemy. Basically, when a battle occurs, we analyze what division it is, what units it is equipped with, and we work out a supply situation for each side. I then can limit what units you purchase in the actual battle. The strategic map will be pen and paper. The tactical side will be where the games come in. Anyone in? AXIS GERMANY Reichfuher (Overall Leader) - Kaio23 R&D Foreman - Not Needed Field Marshall (Runs the battles) - Not Needed ITALY Presidente (Overall Leader) - vacant R&D Foreman - vacant Field Marshall - vacant NEUTRAL JAPAN Emperor (Overall Leader) - vacant R&D Foreman - vacant General - vacant UNITED STATES OF AMERICA President (OVerall Leader) - vacant and unavailable unless an event occurs that pushes them to war R&D Foreman - vacant General - vacant SOVIET UNION Chairman (Overall Leader) - vacant R&D Foreman - vacant Field Marshall - vacant ALLIES GREAT BRITAIN Prime Minister (Overall Leader) - Milkshake R&D Foreman - vacant General - vacant FRANCE President - vacant R&D Foreman - vacant General - vacant CHINA [Nationalist] President - vacant R&D Foreman - vacant General - vacant
< Message edited by Kaio23 -- 9/11/2004 4:25:49 PM >
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