Lithium
Posts: 2
Joined: 8/16/2000 Status: offline
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Haven't played PACWAR in ohh about 4 or 5 years until recently when I downloaded it. Wow...an amazing game I forgot how much I liked it. I prefer strategic as opposed to tactical games. Unfortunetly, the market does not reflect my opinon
Really looking forward to the new game, I am hopelessly addicted to the original - which was darn near perfect. Having said that, there are a few things which irritate me highly.
(1) Without a doubt the most annoying is the fact there is no aggressiveness setting on airbases. Think about it, after struggling to secure a foothold in the Solomons or Carolines, you jam 4 squads of fighters to provide CAP to help secure the fledging outpost, and then they proceed to promptly try to strafe either the Yamato, a 8 or 9 Airfield (Rabaul), or they get waxed trying to take on 4 Jap CVs whose more numerous and experienced ZEROs inflict causualties greater than the scale of the Marinana Turkey Shoot. I do understand there is a value for fighter sweeps....but only if you have better planes, better pilots, and better numbers - as Supreme Commander I think I should have some say in whether 60 some odd P39s should assault 4 JAP CVs or stay at home and at least fight on my ground. Is there some clever way around this that is not in the manual?
(2) Whatever alloy PACWAR thinks the Zuiho had I assure you did not exist in 1942. It probably wont exist in 2042 either. I am assuming that a number of the reported "hits" are false, but my SBD pilots continually put DOZENS of 1000 lb bombs into this non-armored wooden Flattop and it always manages to limp back to Japan. However, it is not just the Billy Mitchells and Douhat's (Sp?) of the world that can be frustrated. I like to use my BBs aggressivly, but it is most disbelieving to watch scores of 14 inch shells seem to have similar (non)effect on the Cruisers and Destroyers which the AI likes to send vs a 5 Battleship fleet. The "critical" hit angle the game took is an excellent idea based on reality which few other games even attempted, but I really do think the non BB armor is over-represented (BBs seem about right).
(3) I understand friendly fire isnt very friendly, but I get the impression that the majority of my Commanders would have better luck leading a bayonet charge than calling for firesupport.
If my tone seems haughty or sacarstic, I do apologize but it is not my intent...it is just my way embellishing why those 3 things are ***annoying*** and adding a little bit of humor instead of just complaining. PACWAR was very ambitious and quite frankly I am surprised that with all to take into account, it got the vast majority of issues more or less "right" and thus be extremly playable. I assure you the the MINUTE "The Struggle Against Japan" becomes available I will buy it...keep up the good work!!
[This message has been edited by Lithium (edited August 17, 2000).]
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