Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Mr.Frag Nope, don't go there. I don't have to look at the overall picture without including the build rates for overbuilding SPS. It is an incomplete picture without that part of the puzzle. Extreme accelleration is a conclusion based on a infinite number of engineers being thrown at the task. Separate your conclusions as to there being a problem (building too fast) from the actual data. The data itself will lead to the conclusions without help. Not trying to be difficult, but calculating where to place a cap requires the complete picture being applied against all factors. I don't advocate a change unless the change is the *right* change. Right now, I have incomplete data to base the change on. Fill in the blanks so I can turn around and then advocate the *right* cap which is your end goal. The task at hand is calculating the speed of engineers to overbuild by 1, by 2, by 3. You have already covered the non-overbuild values. If you come back and say overbuilding requires: Size 4->5 = each ENG squad constructs 0.000833 (1/1200) of object *and* x2, x3, x4 if over SPS (etc) then it is a simple matter to say we need a cap of 750 eng units or 500 end units etc. I think it will be extremely hard for me to calculate the formula for building when over SPS because it is not "linear" (i.e. it depends on SPS value and how much over SPS value you build - thus, for example, building port to 4 when SPS is 2 is not the same as building port to 6 when SPS is 4). The below SPS was rather easy to discover and calculate though... Do you think you can possibly ask developers some day about formula (I am 100% sure my below SPS formula is 100% accurate)? Nonetheless you simply can't deny the facts I discovered: Tinian was historically build in 1 year (Aug 1944 - Aug 1945) and I, using same number of ENG units, accomplished the same task in 1 month in WitP game. Therefore the only logical conclusion is that WitP (and UV) construction speeds are at least 10x over accelerated... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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