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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Speed up Your Game Play Page: [1]
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Speed up Your Game Play - 9/14/2004 6:24:23 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
I have done enough testing to release this info
After recomendation form TechTv Screen Savers I downloaded a program called Smartbarxp
found at (www.smartbarxp.com) after installing and config I started to play WITP and to my
suprise fornf it was (after pressing go button} playing anthing from 2 to five times faster
ground combat very fast (press done it will finish straight away-hugh time save)
this program seems to be managing memory and releasing same when program requests more
it actualy closed my desktop art to release more
give a try I think you will like
Also be aware this program is still Beta but is very stable dont let that put you off it is
nearly finished

2nd by accident after playing all day I found I had open 2 (TWO) sessions of WITP open
did not affect game play this seems to me an ideal situation for anyone wanting to test
Mods or art work both for Allies and Japan - have two sessions open play 1 day as Japan -
save, switch to second session and load new save file play another day as allies
or you could play againt yourself (no peeking allowed)




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RE: Speed up Your Game Play - 9/14/2004 6:46:42 AM   
2Stepper


Posts: 948
Joined: 1/19/2003
From: North Burbs of Omaha
Status: offline
Sounds interesting. I guess the only question I'd ask for the others is what are your system specs currently without the program running?! I only ask that because in reality I don't need anything like that personally though its a good post for folks that have slower or lower end CPU's.

I'm currently running the following:

AMD Athlon 64/3000
1 GB RAM
128MB Vid card
SB Audigy 2
Win XP Home edition SP2

System purrs like a kitten when the game is running and if I "ride" the escape key through the single day turns I am running on the campaign game I can complete a turn in two to five minutes depending on whats going on.

Hope that helps others gauge...

_____________________________


"Send in the Infantry. Tanks cost money... the dead cost nothing..." :)

(in reply to CobraAus)
Post #: 2
RE: Speed up Your Game Play - 9/14/2004 6:50:45 AM   
kew

 

Posts: 114
Joined: 8/10/2004
From: Vail, Colorado
Status: offline
What's the average time taken to run one day/turn?

I average 6-7 minutes when there's not a whole lot going on and 8-9 when all heck is breaking loose.

(in reply to CobraAus)
Post #: 3
RE: Speed up Your Game Play - 9/14/2004 7:01:20 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
My sys specs:

AMD Athlon 2600+ 333mhz FSB Barton Core
512mb PC2700 DDR RAM
Nvidia GeForce FX 5200 128mb

Currently, she handle anything sweet (except the MOHPA demo on full settings). It takes about 10 minutes to do a turn resolution, maybe as little as 8. In an hour I do 6-10 turns if I play continuously.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to kew)
Post #: 4
RE: Speed up Your Game Play - 9/14/2004 7:14:48 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Any utility that frees up memory so WitP doesn't get swapped out will dramatically speed up turn processing. There are a million and one different utilities out there ... buyer beware

WitP can peek out over 300 megs of of ram when running ... if you don't have that amount free, it will swap in and out.

(in reply to CobraAus)
Post #: 5
RE: Speed up Your Game Play - 9/14/2004 7:49:06 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
i'am running an ASUS P4PE 2.5mghz
512 ram
Augi 1 sound
fx-5600 129meg video

manila battle alone can take up 15 mins with out interruption
with smartbarfx running takes 3 mins or 1 imin if press done

complete turn about 20min without 10 mins with

(in reply to CobraAus)
Post #: 6
RE: Speed up Your Game Play - 9/14/2004 2:23:36 PM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
Status: offline
I posted a problem over in the support section but maybe some of you guys can help with a problem I'm having.

Recently I've found that the game stalls for about 45-60 seconds when calling up the list of saved games for either loading or saving. Loading the saved game itself only takes a few seconds, it the time required to bring up the list thats irksome.

At the suggestion of one poster I tried defragging the drive, but it had no significant effect. No other apps (except virus software) are running when the delay occurs.

(in reply to CobraAus)
Post #: 7
RE: Speed up Your Game Play - 9/14/2004 5:38:24 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
It is reading the comments out of each save file ... can take a while, more saves you have, mroe time it takes.

(in reply to DJAndrews)
Post #: 8
RE: Speed up Your Game Play - 9/14/2004 7:09:12 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: Mr.Frag

It is reading the comments out of each save file ... can take a while, more saves you have, mroe time it takes.


I have noticed the same drag effect (but only 5-10 seconds). In my case, I am still playing the AI only and do not change the total number of save files (I rotate across ten slots). When I started the Scen as Japan, the delay was imperceptable; it grew to the 5-10 second range by Oct 42.

(in reply to Mr.Frag)
Post #: 9
RE: Speed up Your Game Play - 9/14/2004 10:44:00 PM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
Status: offline
quote:

ORIGINAL: Mr.Frag

It is reading the comments out of each save file ... can take a while, more saves you have, mroe time it takes.


Thanx for the info, it did the trick. I was carrying about 90 files in the save directory. Transfered all but 4 to a separate directory and what was taking a minute now executes without any delay whatsoever.

Is this a common thing in a lot of programs? With a 20% full, 145 Gb harddrive, I often carry huge "save" directories for many programs, including some games, and I've never encountered this before.

(in reply to Mr.Frag)
Post #: 10
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