RevRick
Posts: 2617
Joined: 9/16/2000 From: Thomasville, GA Status: offline
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I, too, like the idea of having some input into the production reproduced in the game. What we need to keep in mind, however, is that a great lot of this production was already on the ways (most notably with capital ships) before Pearl Harbor. The great choices remaining would seem to be centered on aircraft, land combat units, merchant shipping and escorts, and submarines. Almost any capital ship which started production after 07 Dec 41 would only enter the game in mid '44 or after - which would already be overshadowed by what has been produced before. To produce Montana's or the IJN upgraded Yamato 20's, or the Kreigsmarine H16 or H20 class battleships for example, would require decisions already in place well before the game started - like an early abbrogation of the Washington and London Treaty limitations. If Japan had announced in 1934 that it would no longer follow the treaty, there might well have been a more rapid buildup of the US Fleet (the two ocean Navy bill being passed in 1938-39 for example, or even the North Carolina's and South Dakota's being built earlier as "remedies" to the unemployment problem. Who know, we may even have another CV or two to deal with on both sides.)
ONe of the things I have played with as well is the lack of proper aircrew training in the IJN. The skill of the initial aircrew was wasted. In PW terms, a reduction of the initial skill levels to about 80 or so, if then re-factored as an addition to the skill levels of aircrew on the later CV's would go a long way to making the middle game much more competitive.
Basically, if the USN can make it into late 42 with a number of it's CV's intact (4 or so) then the game is really dicey for the IJN player. If they can make in into spring of 43, then the game outcome is all but certain. Again, production would seem to be a key. \
Maybe we could have a number of production points based on what was actually expended, and then go back and schedule in what we would have done for the two years or so prior to the beginning of a campaign. That could reflavor the entire game.
Or, what would have happened if the War Production Board had told GM (I think) that the the Allison would be great for PT boats, but that they were to retool and build Merlins, or (heaven help us)- Gryphon engines. Can you say P-38's with Merlins in the nacelles? Tell Curtiss to start making P-51B/C as soon as they come on line. Or, for that matter, letting Bell make the Airacobra with a supercharger, which is what the design team wanted. Those kinds of speculative adventures could make for a really complex, and very interesting game.
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God Bless;
Rev. Rick, the tincanman
[This message has been edited by RevRick (edited November 24, 2000).]
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"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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