brisd
Posts: 614
Joined: 5/20/2000 From: San Diego, CA Status: offline
|
As fleet commander you would NOT (should not) have the ability to make those decisions. That is the scale of this game. When you select the type of task force you have options as to their use. That's why you put good commanders in charge of your forces to make those tactical decisions. With both the human player and computer player having the same tactical resolution based on forces and commanders, the combat is balanced, leaving you to plan grand strategy. Perhaps there will be an option to set targets for the HQ's and a player might decide to put his personal attention on one HQ/front and get more tactical control of the situation.
I would hope that the new game's combat resolution would be smarter than PACWAR when it came to target selection. But remember FOG of War - just because one task force or coast watcher has spotted the enemy doesn't mean that your carrier TF changes its mission from attack ground troops on a certain base to intercept that enemy force. This is WWII not the Gulf War, they didn't have secure satellite communications and tactical control at the highest levels. That intelligence may not reach the commanders in the field who need it. I do like the original PACWAR's initiative routine where your TF's can launch attacks against spotted enemy forces within range. Hopefully the new game will have a refined version.
[This message has been edited by brisd (edited January 10, 2001).]
_____________________________
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant
|