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All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Map Page: [1]
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Map - 9/28/2004 5:21:56 PM   
Ozie

 

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How is the map? Which version is used? Are some of the worst geographical errors in the original map corrected?
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RE: Map - 9/28/2004 5:55:24 PM   
Churruca_y_Gravina

 

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And the American and the Persia Map?? Is posible in next versión or scenaries ??

(in reply to Ozie)
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RE: Map - 9/28/2004 9:04:47 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Yes, what is the map for the release version?

And what about the future maps upgrades? Yes, I know it is too soon to ask, but maybe you (Marshall) had commented something at cofee time with your team....

Thanks in advance!

_____________________________

Santiago y cierra España!!!

(in reply to Churruca_y_Gravina)
Post #: 3
RE: Map - 9/29/2004 4:40:06 AM   
Marshall Ellis


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Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

The map we are using was based on EiH v4.0 and yes there might be some variants later on...???

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to ardilla)
Post #: 4
RE: Map - 9/29/2004 5:35:27 AM   
Ozie

 

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From: Finland
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Hi Marshall

Could you tell what diffrences there are to basic EiA map? Any links or pics?

(in reply to Marshall Ellis)
Post #: 5
EiH Maps - 9/29/2004 9:35:41 AM   
peskpesk


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From: Stockholm, Sweden
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I don't know which map computer EiA uses but
this is the EiH map:
http://medlem.spray.se/machsite/EmpiresInArms/EiH_1788-1816.gif
this is the EiH MidEast map
http://medlem.spray.se/machsite/EmpiresInArms/EI_MidEast_TBaader.gif
this is the EiH US map
http://medlem.spray.se/machsite/EmpiresInArms/NewWorld_1805.cmap.gif

Personaly, I love to see them all in future version of Computer EiA
and ofcurse as OPTIONS!!! Then all can choose what they want
to have in each game.

(in reply to Ozie)
Post #: 6
RE: Map - 9/29/2004 10:42:46 AM   
Oleg Mastruko


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quote:

ORIGINAL: Marshall Ellis

Hey guys:

The map we are using was based on EiH v4.0 and yes there might be some variants later on...???

Thank you


What's "EIH v4.0 map"? Speak english for god's sake. Not your EIH lingo only a selected few can understand. Or better yet - let some of the betas post a screenshot - wouldn't hurt the sales of the game you know.

Yes I know you're hard at work finishing the game, yes I know you should be praised for letting us know what goes on, but I'll repeat what I already posted some times before - NOT everyone here played boardgame EIH, and not everyone here knows instinctively what is "GA", or how does the "map v4.0" look like. That's what the screenshots are for.

I want to love this game once it's released. I don't want to have to buy the boardgame this late into dev cycle just to be able to get what you boardgame EIH veterans talk about. Everytime I visit this board I get frustrated by being unable to understand 30% of what you people are saying. I'm afraid some players here will obsess over whether some obscure rule from boardgame rulebook has been implemented as they think it should be rather than with, say, how is the PBEM implemented or does the game support changing resolutions under Windows or some other (IMO) essential feature.

Sorry for being so bitchy... I do appreciate you being active on the board, really. I'd just love to be able to understand your posts.

O.

_____________________________


(in reply to Marshall Ellis)
Post #: 7
RE: EiH Maps - 9/29/2004 11:03:50 AM   
Oleg Mastruko


Posts: 4921
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quote:

ORIGINAL: peskpesk

I don't know which map computer EiA uses but
this is the EiH map:
http://medlem.spray.se/machsite/EmpiresInArms/EiH_1788-1816.gif
this is the EiH MidEast map
http://medlem.spray.se/machsite/EmpiresInArms/EI_MidEast_TBaader.gif
this is the EiH US map
http://medlem.spray.se/machsite/EmpiresInArms/NewWorld_1805.cmap.gif

Personaly, I love to see them all in future version of Computer EiA
and ofcurse as OPTIONS!!! Then all can choose what they want
to have in each game.


Ah, thanks! This makes my last bitchy post (almost) unnecessary

O.

_____________________________


(in reply to peskpesk)
Post #: 8
RE: EiH Maps - 9/29/2004 4:22:49 PM   
YohanTM2

 

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From: Toronto
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Too much coffee Oleg?

I do agree with you on one point. The screenshots that are rampant in the WaW forum have, IMHO, had a strong impact on interest in the game. They are one of the reasons Major Victory and I signed up as play balance testers.

(in reply to Oleg Mastruko)
Post #: 9
RE: EiH Maps - 9/30/2004 3:24:21 AM   
Ozie

 

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From: Finland
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quote:

ORIGINAL: peskpesk

I don't know which map computer EiA uses but
this is the EiH map:
http://medlem.spray.se/machsite/EmpiresInArms/EiH_1788-1816.gif


Marshall is this the map used?

(in reply to peskpesk)
Post #: 10
RE: EiH Maps - 9/30/2004 3:56:10 AM   
Marshall Ellis


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From: Dallas
Status: offline
Oleg:

Ouch! Apologies from me!

Small reference:

EiH refers to Empires in Harm which was an improvement done by Michael Treasure that basically turned into Empires in Arms Advanced!

EiA is Empires in Arms.

GA stands for Game Assistant, Game Administrator. This is the person in our PBEM games that is allowed to boot people out of the game, etc.

I've sadi this before BUT I've posted several snapshots of our map but it would be a bit complicated to post the entire map since it is in chunks and is over 4200 pixels by 3500 pixels in demensions and if we shrunk it then you might not be able to see enough detail to properly evaluate it!

Apologies again Oleg. Did not mean to sound encrypted!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Ozie)
Post #: 11
RE: EiH Maps - 9/30/2004 6:52:20 AM   
Ozie

 

Posts: 95
Joined: 9/3/2003
From: Finland
Status: offline
Marhsall so is it this map or not?

http://medlem.spray.se/machsite/EmpiresInArms/EiH_1788-1816.gif

(in reply to Marshall Ellis)
Post #: 12
RE: EiH Maps - 9/30/2004 2:43:53 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Ozie:

Wooops! Sorry, Ozie ... Yes it looks like it to me!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Ozie)
Post #: 13
RE: EiH Maps - 9/30/2004 2:58:40 PM   
Churruca_y_Gravina

 

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Two diferent fases or parts no ???

The CEiA = EiA (And a little part of EiH, naval for example).

And in the future with the extensións and scenaries ....

The CEiA = EiH

Maps inclusive and the american player ??
The Persian Map is interesting and historical but no suficient for a Persian player

(in reply to Marshall Ellis)
Post #: 14
RE: EiH Maps - 9/30/2004 4:54:48 PM   
Field Kitchen

 

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Light ships/Heavy Ships/Privateers and Fleet Boxes are all news to me as a lapsed EiA ADG version player.

Can someone give me a potted version of how naval rules work in EiH?

Or refer me to a copy?

And (highly subjective) are they worth the additional complication?

Thanks shipmates!

(in reply to Churruca_y_Gravina)
Post #: 15
RE: EiH Maps - 10/1/2004 7:56:04 AM   
pfnognoff


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From: Zagreb, Croatia
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quote:

ORIGINAL: Marshall Ellis

Ozie:

Wooops! Sorry, Ozie ... Yes it looks like it to me!

Thank you


With or without British overseas fleet?

(in reply to Marshall Ellis)
Post #: 16
RE: EiH Maps - 10/1/2004 8:12:09 AM   
pfnognoff


Posts: 631
Joined: 5/6/2003
From: Zagreb, Croatia
Status: offline
quote:

ORIGINAL: Field Kitchen

Light ships/Heavy Ships/Privateers and Fleet Boxes are all news to me as a lapsed EiA ADG version player.

Can someone give me a potted version of how naval rules work in EiH?

Or refer me to a copy?

And (highly subjective) are they worth the additional complication?

Thanks shipmates!


Naval in EiH has included the "advanced naval rules" (which I don't have a link to but it was posted arround the forum before) where you pick chits for battles and your fleet has a morale rating and there are few more admirals to choose.

It also introduces different ship classes with different movement rates and combat capabilities: Heavy (ship-of-the-line) the mainstay of your battle fllet, Light (frigate) which can also fight in battles but they suffer a penalty, Transports and Galleys. Transports have bigger troop carrying capacity, Light ships can evade blocades (with a die roll bonus) or serve in privateer boxes harrasing other major power's trade, Galleys are here so that even Ottoman can say he has a fleet

That is it in a nut shell. I think that CEiA will only introduce different classes but not the advanced naval combat system.

(in reply to Field Kitchen)
Post #: 17
RE: Map - 10/2/2004 3:34:36 AM   
Windfire


Posts: 135
Joined: 10/24/2003
From: Colorado Springs, CO
Status: offline
quote:

ORIGINAL: Marshall Ellis

Hey guys:

The map we are using was based on EiH v4.0 and yes there might be some variants later on...???

Thank you

quote:

Hey guys:

The map we are using was based on EiH v4.0 and yes there might be some variants later on...???

Thank you


Not necessarily a different map, but would love to see a campaign starting around 1788-1792 that covered the French Revolution and partioning of Poland as a future expansion.

(in reply to Marshall Ellis)
Post #: 18
RE: EiH Maps - 10/2/2004 3:35:46 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey all:

That is correct! We only are adding the ship types and an abbreviated version of the privateers!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to pfnognoff)
Post #: 19
RE: EiH Maps - 10/2/2004 6:30:07 AM   
Pippin


Posts: 1233
Joined: 11/9/2002
Status: offline
quote:

Can someone give me a potted version of how naval rules work in EiH?

Or refer me to a copy?


There is a 4.0 pdf version on the net somewhere for EIH. I just can't remember the url for now. As for the naval battles, yes they are quite different. Ships have their own moral and you fight in a 3 wave system, vs the single wave in EiA. Also besides using chit selection, and a different combat table, the port gun defenses also work using a watered down combat table as well. Naturally, the rules for interceptions and movement also have increased in complexity, there are Fleets, Squads, etc. Even I find it a little almost TOO complex at times.

One thing to take note of is there are also different tactical modifiers in EiH. If you have a certain ratio of ships higher than your opp,, then you will gain an extra point, or even 3 on the combat table. If you have 1.5 or more heavy ships than your opponent, you also get a +1 mod. On the other hand, if you only have light ships, you get a -1 mod. There are a few others but i'll cut it short for now.

There is a simulator I wrote in my spare time for calculating odds for EiA and EiA(Matrix Game Style) for naval combats. It calculates the odds depending on what situation is set up. I'll see about maybe releasing it when the game itself is due.

We shall see.

_____________________________

Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

(in reply to Marshall Ellis)
Post #: 20
RE: EiH Maps - 10/20/2004 8:51:37 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
Hello Marshall, if this is the map, please, make some little misspellings in the spanish map.

Cuidad Rodrigo = Ciudad Rodrigo
Cueta = Ceuta

Thanks!

_____________________________

Santiago y cierra España!!!

(in reply to Marshall Ellis)
Post #: 21
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