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1st Game/Air Squadron Replenishment

 
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1st Game/Air Squadron Replenishment - 10/1/2004 8:45:11 PM   
Exinfernis

 

Posts: 45
Joined: 9/21/2004
Status: offline
Hi all,

This is my first posting and before quoting my vexation i'd like to say what a super game WITP is. I'm a long-time Matrix afficionado basically due to two ancient games, namely Pacwar and WiR. Endless hours spent with these two, endless thrills!

Naturally, having been informed of WITP's coming, I was extatic and highly anticipant, which is why I opted to forego UV. Got WITP 3 weeks ago and I can safely say the designer team have hit it right 10-fold (bugs or no bugs).

Being always a grand-scheme gamer, I decided to start the Mega Campaign as the Allies, knowing full well that I may get clobbered. I nevertheless carefully studied the manual and religiously delved in the present forum for info and tips.

I'm now running into late April 1942 and althought the early(?) losses of both Malaya (Singapore fell on 10.01) and PI(Manila fell on 27.02) had somewhat rattled me, I managed to avoid a total Jap rush in the DEI and Burma.

Situation is as follows:
A. Sumatra & Java have fallen but I still hoist my proud flag on 4 bases in Southern Borneo (well not for long I guess, Balikpapan is about to fall)
B. The rest of the DEI is still mine but if the Japs come calling I will largely be an on-looker-I have evacuated many Dutch Engineering units for use in other theatres
C. As I mentioned before, the PI belong to Hirohito's hordes
D. In New Guinea, I have put a lot of effort in fortifying/stengthening PM, Lae, Buna, Gili-Gili. The AI has not even landed on the island (and a large one it is)
E. Rabaul is the Japanese main ops base in the area but I have heavily boosted Lunga with troops/aircraft and expanded facilities.

Lastly, in Burma the situation is rather chaotic, as I initially lost Rangoon quite early and opted for a stand in Mandalay which didn't pay off as the Jap Divisions and air power proved too whithering. All the while, I was continiously ferrying new arrivals from Karachi with the result that my defensive perimeter running from Imphal to Kohima to Ledo be now quite bolstered in men-at-arms and aircraft. The glitch here is that I diverted all of my Chinese SEA units plus the retreating CW forces into an attempt to re-capture Lashio and Myitikina(sp?). Though the move was sucessfull at first, I now fight a losing battle in the latter, whilst I have another 7-8 units in full retreat from Lashio. Interested to see how this situation will resolve itself..

Btw, I must confess that the ground battle aspect of the game daunts me the most, as it is vastly different from Pacwar, wherefrom I draw all my experience. For this reason I decided to leave the China Command in AI hands for the time being (not a lot of activity there so far)

With regard to Sub ops, I decided to put them under AI control with adjustments done by me when I see fit. A nagging problem I'm encountering is that the AI keeps altering the home base of some of my subs to a base of its own choosing, i.e. I set Lunga and/or Espirtu Santo and next turn the subs switch to Brisbane.. Any hints?

Regarding ship losses, I'm doing ok i feel, as I have lost some AKs and TKs and subs and Aux vessels but so has the AI, plus sinking the Zuiho who was careless enough to pass too near to Buna thus causing a raid from my 2 CVs stationed in PM

My question now, which although I checked for answers in many threads here and in the manual continues to elude me:

I have several air squadrons in bases with ample supply (more than 2x the required quota) and large airfields (4+). Said squadrons are at their full complement, be it 72 or 48 BUT each round they retain a large % of aircraft as under repairs while they have not seen batlle or air raids from the enemy.. Why is that? Although I have set all my squadrons to "receive reinforcements" I am told by the info screen that I produce 80 Warhawks per round. Unless this figure is misleading, shouldn't my squadrons be sporting 100% ready aircraft in view of the fact that they seldom see action??

To exempify further, the AVG's are stationed in Imphal and are attached to SEA. Imphal has an airport size 6 and 18k of supllies. Info tells me that in my current round I have 40-odd Warhawks in the pool - and this has been going on for nearly a month now. However, the AVG has 25 to 28 aircraft operational each turn with the rest being damaged.. An insight would be most welcome

Apologies for dragging this to such a length, but i'm pretty sure some people here are quite patient when it comes to reading

_____________________________

In time, nothing matters
Post #: 1
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 9:05:12 PM   
Toro


Posts: 578
Joined: 4/9/2002
From: 16 miles southeast of Hell (Michigan, i.e.), US
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Could be a number of things:

1. is the base being bombed? Damage will delay repairs

2. does the base have an ENG unit maintaining the base?

3. on the base screen, what does the aviation support say, then, what does the aviation support required say? If you need more support than you have, repairs are REAL slow

4. base size is critical. Remember the formula: 4+(bomb load/x) (sorry, forgot the "x", but it's in the manual).

(in reply to Exinfernis)
Post #: 2
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 9:06:47 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
One of the things added to WitP is that aircraft get damaged simply by routine flight.

The more aircraft you fly out of a base (even if they do not get damaged due to combat), the more aircraft that will be down for service. This is to reflect normal wear and tear, the need to service engines, etc.

Stand them down and they will all eventually be in the ready state. Run them nonstop on missions and you'll persistantly have lots of aircraft in the shop waiting for the ground crews to catch up with your tempo of operations.

These damaged aircraft are not damaged as in combat damage, they are just not ready to fly a mission.

It has nothing to do with replacement aircraft. Damaged aircraft are not replaced with aircraft from the replacement pool, they are simply repaired by the AV at the base.

(in reply to Exinfernis)
Post #: 3
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 9:12:32 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline
quote:

ORIGINAL: Toro

Could be a number of things:

1. is the base being bombed? Damage will delay repairs

2. does the base have an ENG unit maintaining the base?

3. on the base screen, what does the aviation support say, then, what does the aviation support required say? If you need more support than you have, repairs are REAL slow

4. base size is critical. Remember the formula: 4+(bomb load/x) (sorry, forgot the "x", but it's in the manual).

x = 6500

(in reply to Toro)
Post #: 4
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 9:21:44 PM   
PeteG662


Posts: 1263
Joined: 6/7/2004
Status: offline
How many pilots do you have in the squadrons?

(in reply to Exinfernis)
Post #: 5
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 10:10:37 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

I am told by the info screen that I produce 80 Warhawks per round.

That would be 80 per month.

_____________________________

Fear the kitten!

(in reply to Exinfernis)
Post #: 6
RE: 1st Game/Air Squadron Replenishment - 10/1/2004 11:49:07 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

That would be 80 per month.


Lol, missed that one completely ... thats 2400 a month!

(in reply to tsimmonds)
Post #: 7
RE: 1st Game/Air Squadron Replenishment - 10/5/2004 5:58:33 PM   
Exinfernis

 

Posts: 45
Joined: 9/21/2004
Status: offline
Thanks for the pointers all, I guess the 80 Warhawks per day would be too much even for the industrious Allies to pull off

As far as the rate of repaired aircraft in certain squadrons is concerned, my observations (based on more than 3 months of playtime) is the following (Imphal shall remain my point of reference):

Imphal is a size 6 airfield with 15k+ supplies at all times. There is ample aviation support and the number of aircraft stationed there does not exceed the rule of airfield size*5 (aka 300). The runway/installations are intact. However, the AVG hovers at around 25-35 ready A/C at any given time, with 30-odd A/C under repairs. As previously stated and due to my misunderstanding of repaired A/C being related to A/C production, I was expecting a gradual increase in the % of ready planes. This did not materialise though, and round about then I happened to notice the fact that the ready pilots for the AVG were less than the # of planes(ready and/or damaged). Again, thanks for the eye-openers folks

Which brings me to the crucial question of how can this position be rectified? Can I influence the number of available pilots in any way? My pilot pool shows me a healthy reserve for all nationalities/Arms except Filippino ones. That can't be the problem. Or is it a situation that improves over time with more pilots becoming available?

Would appreciate a tip

_____________________________

In time, nothing matters

(in reply to Mr.Frag)
Post #: 8
RE: 1st Game/Air Squadron Replenishment - 10/5/2004 8:14:49 PM   
Falke

 

Posts: 179
Joined: 8/13/2004
Status: offline
quote:


Which brings me to the crucial question of how can this position be rectified? Can I influence the number of available pilots in any way? My pilot pool shows me a healthy reserve for all nationalities/Arms except Filippino ones. That can't be the problem. Or is it a situation that improves over time with more pilots becoming available?

Would appreciate a tip


Quickest method is to Stand down the unit (Training @ 0%). There is a problem with large groups that sometimes they do not go over 50 planes, the workaround for this is to divide the unit.

A unit will draw additional pilots when Ready Aircraft > Number of pilots. The number of Pilots in the pool only effects whether the pilot is experienced or an accident waiting to happen.

For plane replacements 20K+ supply is the magic amount, the 2x Base Required rule is for ground units

(in reply to Exinfernis)
Post #: 9
RE: 1st Game/Air Squadron Replenishment - 10/6/2004 12:32:45 AM   
carlos

 

Posts: 11
Joined: 7/1/2004
Status: offline
try dividing the unit. You should receive 3 smaller units. the smaller units seem to have less problems repairing.

carlos

(in reply to Exinfernis)
Post #: 10
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