pappasmurf
Posts: 55
Joined: 9/27/2004 Status: offline
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To keep from hijacking the other thread. After accidentally over writing my old save I am back to the first assault on the city itself (the big hill). I guess thats one advantage of being disabled as I have plenty of time. My core force as it exist right now. Ger-HQ, 1x opel command vieh, 8x stug IIIG, 2 x stug 33B, 4 engineer squads, 2x FT engineer sqauds, 2x SS MG squads, 2 x 251/10 HT, 6x 251/1 HT (I just can't not have organic transport), 6 x recon teams, 3x 250 Recon HT 37mm version, 4x 6/2 SPAA HT, 4x Lorraine SPA, 2x ammo trucks, 3x motorcycle sqauds, 2 x flak 88 AA Guns, 2 x sdkfz 7 prime movers, 2x Wurfrheman. Most are veteran by now with a few having reached elite. AUX foprces I picked for this battle ( having played it once before it almost feels like cheating) 4 x wurfraheman, 3x engineer sqauds, 1x FT engineer sqauds, 6x rifle sqauds, 2x mg-34 squads, 2x 50 mm mortar teams,2x stug 33B, 2x Sig 33 PzII, 1x Sig 33 Pz I. having played this once before I know what to expect. 6 Wurfrahem supported by ammo trucks are gonna be used to reduce the whole area to slag. I have yet to find a better way to bust a bunker before I even see it. They are also the bomb at suppressing and incinerating Ivans ground pounders, just don't get to close tot he target area (yikes) So far I have learned to absolutely detest the KV series of tanks ther are flippin energizer bunnies they just keep goign and going and going. I am a noob so i may be right or wrong but it seems the Russian morale is getign stroinger as the crews are bailign less and less. I have also become wary of hidden 45mm ATG's those things have a better track record agaisnt me than the 76mm Zis ATG's. gettign scared to go outside for fear that a rusisan with an AT gun will be waiting On a side note 1= I use the provided HT's as a world war II version of medevac. I rush in and try and scoop up and armor crew survivors when a tank gets knocked out. I don't know it it does anythign but my XP levels don't seem to drop if I rescue survivors. On a side note 2= Heer Speer needs to step up prodcution of the 250 series of scout half tracks. My natural inclination is to run full out so I am burning em up so fast my scout vieh crews have a life span measured in seconds. Atleast my engineer stug combo has kept losses down of the expensive stuff. On a side note 3= For a force nearly wiped out a year earlier the Red Airforce has been a perssitant pain in my side. I try and keep my artiller next to ammo carriers so i know I have to shoot and scoot. But the bunched up Hv targets just scream to be bombed. Although I have shot down severla aircraft I am esperate to find a way to stop Rusisan fighers from gettign a shot at multiple units in a single pass and keep my artillery supplied. Brief AAR's ( of the battles I remember) Senerio 1= the supply convoy. Armored cars purchased as AUX forces. The motorcycle Armored car concept worked perfectly. They rushed out finding pinning and eliminating the partisans while my stugs and infantry set up a corridor. Fights got desperate along the road but all my amo trucks got through. After the last ammo truck passed I began rolling up behind them and left only a skelton force to guard the VH's got most of my force off board for a DV Senerio 2= The long sweep again made use of the motorcycle armored car concept. except this time once an enemy was found I moved my stugs up to dela with Ivan (viehicle) or engineers (infantry). The russian light tanks and T-28's were no match for the stugs lost a couple of armored cars and some motorcycles but all in all lsses light DV Senerio 3= First Russian counter attack. bought some 88's and sent them north with some stugs and 1 of the engineer paltoons. The rest went to area B. Group A pushed down and out in a wedge to open a path for the infantry to get into the town. The rusisan light tanks didn't last long. First use of the Wurfrahmen on the clump of trees jsut above the town where the staurts pop out of. deadly and a perfect use of this wonderful weapon. VH taken with out a shot being fired. The lorraines and OB artillery kept the town under fire so the infantry could move up. having fought it before I I had heavy flank guards out that just ate the Rusisan counter attack for lunch. Enigeers ambushing T-34's and KV's with satchel charges seems to be the fastest surest way of killing the Russian armor. Gruop B quickly cut the Rusisan convoy to ribbons and dispached it's infantry and some armor to hit the town from the bottom side. The rest set up to intercept the Rusisan T-34, infantry force from the bottom of the map. Again a DV practice amkes perfect :P Senerio 4= Splitting the 62 and 64th armies. Explitive, curse word, vulgar statement. Those KV's are a nightmare to knock out. I would have 4 or more stugs firing on a single one and it took well over 15 hits a piece on average to knock them out. heavy Rusisan AA kept me from deploying my air past turn one until I could shift my artillery to supress the AA guns. Eventually I got up to the town and pas tthe external KV's and took it with a spirited assualt by the engineers after a hellish bombardment. I hate 45mm ATG's in clumps of trees just waiting to ambush me. add in thier infantry guard and those little hormnets nests cost me quite a bit. At leas tthe KV's weak gun and weaker gunnery saved me from being crippled by thier near invulnerable armor. Ivan will learn that I hate urban combat and rahter than use smoke to mask my movmeents I will simply bomb it flat with 150m howitzer sand flame rockets Senerio 5= attack on the fortified steppe town. Wurfrahem and bombers amde this almost to easy the flame rockets flattened the towna dn destroyed or supressed the bunkers. I also found out the Russian have no flank guards tot he north(top of the map) and my recon forces got in behind Ivan lossing a couple of viewhs but taking the far side realtively quickly. My experimental mineram is not fire proof it strayed to close to a wurfrahemen bombardment and got turned into a flammen panzer. The light armor counter attack got mobbed by a couple of stugs and my motorcycle squads. In the town it self the Rusisans were shell shocked and it was a cake walk. DV for this one as well. Senerio 6= Don River break out, Grrrr the rusisan infantry just kept comming began to wonder if I had been transplaneted east about 4000 miles and 8 years intot he future. My troops ralled quickly when forced backa dn the stugs kept the Rusisans supressed. the 88's and lorraines dealt with the sudden appearanc eof ivan in my back feild backed by my motorcycle sqauds (I am falling in love with thier durability and rapid reaction capabilites) overall DV Senerio 7= the flak chiks grrrr Those 37mm AA guns gutted my recon forces and motorcycles. 45mm ATG's also took thier toll. I over estimated the results of my opening bombardment. i recovered slowed down and pounded the little town flat with artillery and flame rockets. Overall a MV as I suffered to many losses for a DV. Senerio 8= the armored counter attack, I have heard the tankdeski are suppose dot be elite. They might be by they are not inflammable. The Russian light tanks gave away the rusisan line of march and the T-34's and Lee's wandered right into my 2 wurfrahmens bombardments. I really really like those flame rockets). As usal the KV's didn't want to die. the rear attack ran into my 88mm AA guns, engineers and Stug 33B's ( yes I knew they were coming so set up an ambush to conserve my core force for the big hill battle coming up next). Russian fighers tore the hell out of my lorraines costing me 2 of them and forcing me to scatter my SPA/ammo truck cluster. the red airforce also cost me an 88 and several sqauds or troops. The main rusisan force never got back on it's feet from the artillery and was picked off as one by one as they came out of the smoke.
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