Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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quote:
ORIGINAL: Pippin I am very interested in how you stop your cities from flipping? I mean, I have even had my capitol city flip on me once because the AI built a city too close to me. I do not DARE to attack a city and capture it, because as mentioned, all that happens is I quell the resistors, and POOF, all my precious tanks disappear just as I needed them for my counter-counter attacks. Lets put it this way, even when I have luxouries, and I drop science funding to zero while putting happy spending up to 90%, and even spend all my time building culture, my cities still flip to an opponent who doesn’t even have a single city of his on my own continent! For the love of God, if someone here has found an EASY exploit to stop this on diety I REALY REALY REALY would like to know! For more of the basics, and as I said I don't think the flip chances are different on deity (and why on earth would you play deity if you don'y really grasp the flip issue?) your luxuries have nothing to do with 'culture' or the flip factor if you will. Each city builds culture, and I think there's an overall civ culture factor which play in there somewhere at times too. There's some screen or other (probably F1) which will show you the culture that city is producing. When you first have a city it won't be producing any. Should you place a new city beside an already established city, which has a good sized culture buildup, your city is toast. You have to learn not to ever do that, unless, of course, you have somethign like a huge amount of money and can speedup the cultural buildings to one turn builds, and 'then' you might be able to get away with that. I don't know what version you're on, but in Conquests the AI never builds a city within four hexes of your cities, and that's because of the danger of the flip. Now realize, I'm a bigtime culture producer and don't start wars much myself, so if anybody, at least on the regent level, should be having cities flip to them it should be me. I can tell you that after playing maybe a 1000 turns, the most city flips I've seen have been 3 or 4 to me. It's when you park your cities as close to the other civs as you can that you'll run into trouble. I don't care what level you're playing, but if you're doing that it's a recipe for failure (and usually a fine way to start a war). The only break you might get that way is that on some of the outskirt cities the AI may not put any culture into them, but I wouldn't count ion it. I'm just trying to give you a few basic pointers, but the finer points can be found in those forums. The culture producing buildings BTW, are the ones with the little musical notes beside them. One note produces one culture point a turn etc.
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