RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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quote:
ORIGINAL: Riun T Hey, Rockin you're sorta talkin sideways to me here, ya say u are'nt impressed and reitterate on that "a wall is a wall", A tree is a tree and so on.the point of obstacles as u probably never attended battle school(real military doctrine)is to suppliment the already available natural or man made stuff, or of horrably odvious avenues of advance and to limit,restrict,or create added threat of a predictable channel of places where the enemy has any hope of a gun getting a good shot at u while u get the advantage of him being under your sights with a fair chance of a timed retreat. No obstacle is used to STOP,they just keep em under your guns from the avenues you can ussually predict,until u see the breech and decide to start withdrawing,or start up and press a counter attack. Quite thinkin as stop, and think of turn them into,or deny them unharrassed fire from,and best of ALL u get to say when the proper line is estimated,just what forces u want to pull back, how far,and with what entrenched I might add, assets are providing what cover fire to the said forces pulling back. It's a lot more of an art and a knack to be a workable Mine Magician. RT All depends upon if you refer to real world or just the SPWAW game. Using obstacles in H2H/PBEM games also is different (obviously more fun) from playing vs. the AI which does not really know about obstacles. Say you place some nice dragon teeth rows on a land bridge between some swamp and some thick forests. The AI won´t bother with it sending engineers to the teeth to clear them, it rather heads straight through the swamps or forests without considerable loss of time. ..and no, I never attended battle school. What would I be teached there under these circumstances? "Nah...move straight through the swamps, our tanks are all amphibs and have 4 ft wide tracks that keep them all afloat. The forests is no problem either, we have the tanks all equipped with dozer blades and the guns and tracks are all invulnerable while we break through that nice pine forest at 20 mph speed." At last I just meant to say that the "doctrines" not really work or work ok in the GAME due to the way too easy terrain. It surely is just meant to help the AI to navigate on the map and find the victory hexes more rapidly, although it´s even to dumb to find/use roads properly. Make some test map with all sorts of terrain and watch where the AI goes and you´ll notice that "path finding" is rather "path avoiding". Dragon Teeth and even more so "mines" are the real obstacles in the SPWAW game, while swamps/marshes, shallow water, mud, forests ect. aren´t, at least not for vehicles. That´s the tradeoff for having a more playable game and in this regard then it´s ok. Robot, you´re playing mostly the AIP or H2H?
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