RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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quote:
ORIGINAL: Flyboy This is probably a flight of fantasy, but have the developers ever considered adding bridging equipment to SPWAW/SPMBT? I'm picturing a "bridge layer" truck that could be parked on the bank of a narrow river (say, 100 yards/2 hexes max), and if left unsurpressed and unmoved for a number of turns (maybe two turns per hex to be bridged, which could be sped up by the presence of engineers) would lay down a temporary bridge . . . ? Thoughts? At first look, bridging equipment would be interesting to implement into SPWAW (or SP2WW2), but actually there´s not really any terrain in SPWAW worth to bridge with regard to hex scale (of 50yds/45m)! In order for bridging equipment to work there´s first the need of having available impassable terrain types like AT ditches or small but deep gullies/streams. These aren´t available in SPWAW. These then would be the proper job for the AVREs. "Bridging" of these small but impassable (to vehicles) obstacles can be better simulated by putting some dragon teeth into stream or trench hexes and then move some AVRE (or any sort of dozer/bridge layer) next to them. Larger impassable terrain types like (deep) rivers already require the presence of whole bridging engineer companies which surely is out of the current SPWAW time scale. "Creative" usage of barges is also thinkable. A one hex deep river actually is 3 hexes wide since 2 shallow water hexes are added automatically which makes the whole river 150 yds wide! A one hex river can only be of the shallow water type and you don´t really need a bridge here, since this terrain type is "easy going" for all kind of units. Scenario makers again can use AT obstacles to make things more realistic. I assume the Camo Workshop guys made similar considerations when not yet adding "arks" and "bridge layers" to their SP2WW2 game!? The classes are there, they´re just not implemented! I´m quite sure this has been discussed already in the camo groups message board. Does anybody know? Another hex scale issue in SPWAW would be to add reverse gear to vehicles. I´m not a tanker, I never was, but from my experience playing tank sims like Panzer Elite, IPanzer44 or Panzer Commander I can say that "reversing" mostly takes place within the 10 to 20 meter range, while hiding behind some house, trees, a terrain folding or crest line. In SPWAW you either move 50 yds or not at all. Not much realistic IMHO. I think placing some smoke screen and then turn around and run was the more common practice. AFAI can tell, Combat Leader deals with "reversing" at the small 15m hex scale!
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