Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A smaller WW2 campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> A smaller WW2 campaign Page: [1]
Login
Message << Older Topic   Newer Topic >>
A smaller WW2 campaign - 10/9/2004 4:17:04 PM   
Ulrik

 

Posts: 12
Joined: 6/10/2002
From: Sweden
Status: offline
Hi there, I have from time to time started a WW2 campaign. The dream is to play the russians as they should be played... t-34s blitzing over the landskape, dodging nasty panthers. Full out infantry assaults supported by "stalin organs" ... that'd be soo cool ... however.... I tend to have quite a high point army... so the AI does too... and what does he buy? .... bloody infantry ... and more bloody infantry... 3-4-5000 points of infantry! AAAAAArg.... what can be done about this? Is it possible to have a WW2 campaign with limited points to buy for? can the AI be told to use; X% on tanks Y%infantry and Z% on artilery? that would be great!

Well enough badly spelled complaints :) can anyone help?
Post #: 1
RE: A smaller WW2 campaign - 10/20/2004 9:16:07 PM   
MindSpy


Posts: 272
Joined: 5/13/2000
From: Canada
Status: offline
It is better then to make your own campaign.

Pick a battle. Read about the units and landscape. Read about what the soldiers wrote home and more importantly how many survived and commented on the battle.

Then setup your force and the AI's force. Adjust the order of the battles. It is not always necessary to start off a campaign from the beginning. In this way you could buy the expensive but limited tanks in the beginning building great experience and kill ratios then begin to select earlier versions of tanks and thus arrive at the beginning with a force that is both battle tested and inexperienced. By allowing your campaing to loop you would then progressively attempt to achieve your original build of Heavy Armour or Elite troops.

Ideally, you should edit your forces for good experience and abominable performance. Tanks in good order and those that need repair [reduced movement points-likewise for tanks supporting infantry]. Then allow for build points or only if you reach a level .. etc..

With experimentation comes play.


MindSpy

(in reply to Ulrik)
Post #: 2
RE: A smaller WW2 campaign - 10/20/2004 9:58:58 PM   
pappasmurf


Posts: 55
Joined: 9/27/2004
Status: offline
Go into prefrences and set the AI battlpoints lower while boosting your own. You may have simiiar sized core forces but the extra points will give you expendables.

(in reply to MindSpy)
Post #: 3
RE: A smaller WW2 campaign - 10/21/2004 6:15:58 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
Play the Russian Steel campaign?

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to pappasmurf)
Post #: 4
RE: A smaller WW2 campaign - 10/21/2004 8:34:31 PM   
Poopyhead

 

Posts: 612
Joined: 3/17/2004
Status: offline
Most of the armies in WW2 were largely composed of infantry, so I would expect to see more rather than less infantry. My own experience in the long campaign starting against the Poles, my German battalion pushed through a narrow ten hex wide front, destroyed the Polish reserve, artillery and A0 and took all the Victory Hexes from the rear. After the battle, I was surprised to see a large Polish infantry force positioned in front of the VH's facing the German side of the map, waiting to repel some frontal attack. It was actually a larger infantry force than my entire combined arms group! "Blitzing" doesn't happen because you have a bigger force, it is created when you use a more mobile combined arms force to out-maneuver a larger, slower (infantry and horse drawn artillery) force. If you just want to do an overwhelming frontal assault, even the AI will use lots of entrenched infantry to frustrate you.

< Message edited by Poopyhead -- 10/21/2004 8:09:25 PM >

(in reply to Ulrik)
Post #: 5
RE: A smaller WW2 campaign - 10/24/2004 1:01:11 PM   
Ulrik

 

Posts: 12
Joined: 6/10/2002
From: Sweden
Status: offline
Thanks all. The answer is of course: buy the megacampaigns... that might be my christmaspresent from... everyone... I simply must...

I did do a few attemts to "cheat" with points and so on... I might give it a try to say that the game is a two human game, buy the stuff for the computer, then tick it back to human-computer... might be worth it.

Finally a booktip:

Alamein by Stephen Bungay. Simply amazingly well written and well proportioned... A great book for christmas! tell your family and friends :)

I also read: The Battle for Guadalcanal by Samuel B., II Griffith. A-ok book. Not as well written as the above, but then again Mr. Griffith is (was?) not proffesional writer. It sertainly made me enjoy Wild Bills "Save Henderson!" scenario! :)

So I guess I'll just enjoy all the well made scenarios untill I can afford the Megacampaigns :)

(in reply to Poopyhead)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> A smaller WW2 campaign Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719