Deride
Posts: 488
Joined: 6/21/2004 From: Dallas, TX Status: offline
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quote:
ORIGINAL: PDiFolco About the manual, I didn't understand how Melee works(p 26) : it talks about small/med/large units - what's that ?- and say they have one to 4 "chances" to do damage : but what chances are that ? One in 2,6,10,100 ?? The secret is that the game uses a 10 sided die for all rolls. A unit that can have 4 stands (i.e., infantry) gets 1 roll per stand that is currently alive. A unit that can have 2 stands (i.e., cav) get 2 rolls per stand. And, a unit that can have only 1 stand (i.e., chariots and elephants) get 4 rolls per stand. quote:
ORIGINAL: PDiFolco After that the full modifier list isn't very useful as we don't know to what they apply exactly ... Could some Tin Prophet help here ? I really *like* knowing the combat mechanisms of my wargames ... Under the sheets, the battle engine is basically using a 10 sided die. There are actually some exceptions based on "lucky shot" -- i.e., if you roll a 1, you get to roll again; if the second roll is also a 1, we count that as a lucky shot and you hit. Perhaps we should be so vague, but we didn't want to overwhelm users with the underlying battle rules since we really wanted the game to be easy to run through without having to worry about tons of die rolls. (Trust me on this, there are a large number of die rolls happening under the covers for morale checks, leader checks, hit checks, damage checks, etc.) Deride
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