Halsey
Posts: 5069
Joined: 2/7/2004 Status: offline
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These are ideas for house rules that are non-scenario specific: PBEM only. 1. ASW TF's. No more than 6 ships allowed. No Admirals allowed to command.* 2. Night Bombing. City attacks (Manpower only) for non-game designated air units. No restriction on night naval attacks.* 3. No forward base refueling of SS TF's in ports under size 3,unless a AO, TK, or AS is present. 4. No 4E bomber missions under 6000', except for ASW/Search missions.* 5. Patched. 6. Political considerations. No Japanese LCU naval invasions north of Tavoy until Singapore falls. Play balance feature.* 7. No Corsair's allowed on US CV's until 1/44. Except for transport missions.* 8. No withdrawl of Allied LCU's from Malaya, Phillipines, or Dutch East Indies. Until Singapore, Manila, Palembang, Batavia, or Soerabaya is under LCU attack. This rule should be used with the CHS variant. Play balance feature. 9. No Naval Attack by Allied land based bombers (2E bombers) under 1000', until 1/43.* 10. PT boats may not be combined with any other type ship. Except when transfering to another base.* 11. Invasions must be within normal range of LBA or CV TF's with a minimum of 40 AC capacity. Play balance feature.* 12. Only minelaying classed ships may use mines. For those that want to restrict mine usage. 13. No invasions against hexes that do not contain a dot/base in them. Not every coastal hex was suitable for amph ops. The game mechanics do not support a defense against it.* 14. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command. No China Command LCU may leave China or Manchuko witout changing their HQ. No India Command LCU's may leave India/Ceylon unless it's HQ is changed. Only India Command LCU's that start in Burma are exempt from this rule. (CHS addition) Play balance feature.* 16. Only transport type aircraft may be used to move LCU's. Unless troops are being evacuated to another friendly base that is not currently under attack by LCU's. 17. No rearming TF's in ports smaller than 3 without an AE present. 18. No rearming of capital ships in ports smaller than 3 without an AO/TK and AE present. 19. No bombardment missions with the "no escort" bombard option allowed. Play balance. This is not needed if rule 20 is in force. 20. No naval bombardments against hexes that contain "no" friendly LCU's. No fragmented LCU's may be used to satisfy this requirement. Naval bombardments "may" be conducted on preinvasion sites up to two weeks prior to the actual landings. This rule is to deter the use of strategic naval bombardments. 21. Airfield stacking limited to 50Xairfield level +15%. This is the same stacking that applies to CV's.* Before I start a game I email this list to myself. Then it gets edited, and sent to the other player. Then he edits it. We go back and forth a couple of times till we get the desired results. Then we paste a copy to the desktop, for reference. Any other suggestions or ideas for game balance? I'd like to thank those who have made excellent suggestions concerning this thread. There are additions by other players in this thread. Feel free to add or dispose of them as you see fit. Rules that have asterics at the end of the rule I consider as permanent rules, not optional.
< Message edited by Halsey -- 8/12/2007 2:58:10 PM >
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