Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Are you familiar with hex-based wargaming, and (general) attention to detail that it often demands? WitP is not at all like "Axis & Allies" (board-game), or even the turn-based games like Civ3 or whatever. It is FAR more complex (just being frank with you). WitP has quite a few things that seem like minutia, that are crucial to playing the game. Not going to lie to you. Without a doubt, it can be a bit overwhelming at first kick. But honestly, in direct response to your question, "Yes, there are shorter scenarious that you can play, instead of getting wrapped up the long campaing right out of the box." In fairness, that's one of the advantages to a turn-based game to the casual player. You -can- play even a single turn. Put it down for a day or so, and come back to it. You might need to leave yourself a little not about what you were doing, but turn-based games are good that way. The hardest part is getting over the "overwhemled stage". Part of it is really cool to sit there and click thru every single pilot in the Pacific, or check the stats on every patrol boat if you so desire (trust me, there's a morbid curiousity about this). THAT will make your mind explode. Play the tutorial, and the smaller scenarios. They're designed to help you learn the game in smaller fragments. But is WitP for the casual player? I'd honestly have to say it depends on your background. You -can- play it casually. But the problem is, if you've never been exposed to something like it before, it's going to be daunting. Regards, -F-
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