Adam Parker
Posts: 1848
Joined: 4/2/2002 From: Melbourne Australia Status: offline
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quote:
ORIGINAL: ehoch I am not sure what you are playing -- I am playing Overlord LOL! Well, we're both on the same page I really need the game in front of me to check what you're seeing. It would seem the Commonwealth's priority rests with landing infantry and armor - and a plethora of Commonwelath divisions across the first few turns really boosts their hand. More divisions than at Omaha, note. quote:
ORIGINAL: ehoch I did try twice to keep the paratroopers on the other side of the river -- 50/50 once they were destroyed within 2 turns and once I was able to build up a bridgehead -- I must have confused the hell out of the AI, because I had Caen by turn 10. Which makes me take my hat off to you as with that I was truly impressed! quote:
ORIGINAL: ehoch Just look at the After Action Reports from the game builders -- the Germans are still holding Caen on turn 27. Which historically would be the case. Goodwood, the liberation of Caen after the failed western offensives around Tilly, didn't launch until July (towards the end of BiN's official Campaign game) and it was by no means a sure thing. One of the best rewards in this game is taking Caen earlier than actuality and it is an immense accomplishment. US artillery preponderance reflects the main advantage the US forces possessed at the time of Overlord. Artillery was viewed as the Army's greatest asset, compensating for immense weaknesses in 75mm tubed armor and a triangular infantry division diluted in terms of firepower by the refusal of Army Command to make notional allocations of heavy weaponry, tank destroyers, tanks and AT guns larger than 57mm at the company-platoon level. Even regimental artillery operated within the divisional artillery park due to the cumbersome nature of the 105mm and this to a large measure, is what those many artillery units represent: An immense flexibility and an over-supply in US tubes vs the Wehrmacht. The artillery batteries of the Commonwealth certainly make themselves felt. But I'm equally sure that there are more than 3 units inland for employment by Turn 12. quote:
ORIGINAL: ehoch I do love the support / supply on Brit side -- but right now they have more anti-air than guns on the ground. See, that's the thing. For every AA unit I'm sure I've had a stack of Commonwealth artillery accompanying it. Btw I started playing the Campaign as the German vs an Allied AI the other day and the landing scene is like watching a documentary. You see the naval fire and feel the units swarming ashore. On my first turn though, I didn't check the German's positions as a sense of nostalgia came to me. I just had to play as the Allies again and do better than last time! So that's where I'm off to next Adam.
< Message edited by Adam Parker -- 10/26/2004 11:52:02 AM >
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