Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WiF vs Advanced Third Reich

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WiF vs Advanced Third Reich Page: [1]
Login
Message << Older Topic   Newer Topic >>
WiF vs Advanced Third Reich - 10/27/2004 6:24:15 PM   
Cheesehead

 

Posts: 418
Joined: 2/9/2004
From: Appleton, Wisconsin
Status: offline
I've played both games and I can't imagine why anyone still prefers A3R over WiF. I know a guy who loves A3R yet wants nothing to do with WiF. I understand that space may be an issue for some, but is there anyone that could give me insight into why A3R should even be in the same conversation?

_____________________________

You can't fight in here...this is the war room!
Post #: 1
RE: WiF vs Advanced Third Reich - 10/27/2004 9:09:52 PM   
coregames


Posts: 470
Joined: 8/12/2004
Status: offline
Because WiF takes 100+ hours to play, Third Reich in any form would certainly be a smaller time commitment. Still, the unified war on a global scale with integrated combined arms is very rewarding, and the mechanics are very innovative in WiF, so I agree. For me there is no comparison.
I only played Third Reich in the early-mid '80s... how much different is the advanced version?
The only WWII board games that come close to what WiF achieves are, in my opinion, the Europa series. Drag Nach Osten was the first "monster game" I ever heard of.

(in reply to Cheesehead)
Post #: 2
RE: WiF vs Advanced Third Reich - 10/27/2004 9:35:26 PM   
MButtazoni


Posts: 1494
Joined: 9/13/2000
From: Milwaukee, WI
Status: offline
I think GMT has done a poor job of marketing because A3R and ERS have been superseded by Bruce Harper's A World at War. A3R is an archaic design from 20 years ago, why would we compare A3R to WiF ?

I played WiF to death (up to the 6th Edition) and now, as far as strategic boardgames go, i play A World at War almost exclusively.

You can see more of A Word at War at http://aworldatwar.com

< Message edited by MButtazoni -- 10/27/2004 1:41:14 PM >


_____________________________

Maurice Buttazoni
Project Coordinator, Playtest Coordinator


(in reply to coregames)
Post #: 3
RE: WiF vs Advanced Third Reich - 10/28/2004 7:34:18 PM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
quote:

ORIGINAL: coregames
The only WWII board games that come close to what WiF achieves are, in my opinion, the Europa series. Drag Nach Osten was the first "monster game" I ever heard of.


Yup, good old DNO to bad it was never finished.

I agree WiF is in a class of its own with Sceanario Options, Setup Options, Political Options, Player Production, Combined Arms, Weather, and etc.

(in reply to coregames)
Post #: 4
RE: WiF vs Advanced Third Reich - 10/29/2004 1:47:05 AM   
coregames


Posts: 470
Joined: 8/12/2004
Status: offline
quote:

ORIGINAL: Mziln


Yup, good old DNO to bad it was never finished.




One of our WiF group played Fire in the East, which was the first in the Europa series, and was based on DNO... The lack of an integrated world-wide super-game like what Europa aspired to be was brilliantly recognised by Rowland and Pinder at the right time. If there was a "Golden Age" of boardgaming, surely WiF had its origin towards towards the end of it.

That's unfortunate for me and I'm sure others who love WiF and over-the-board gaming experiences. Scooting a mouse just isn't the same as moving pieces or counters. For this reason, my biggest hope for MWiF is that the experience gives the feeling of a board game, such as the idea of a pivot view or alternate viewing angle of the map for comparing stacks of counters and even the dice. To me, WiF must remain a boardgame-like experience. If a game takes unique advantage of the computer's strengths to cover global WWII on a similar scale, it's still not quite WiF, just as WiF is not quite Europa completed.

< Message edited by coregames -- 10/29/2004 12:01:44 AM >

(in reply to Mziln)
Post #: 5
RE: WiF vs Advanced Third Reich - 10/29/2004 2:38:05 AM   
coregames


Posts: 470
Joined: 8/12/2004
Status: offline
quote:

ORIGINAL: MButtazoni

I played WiF to death (up to the 6th Edition) and now, as far as strategic boardgames go, i play A World at War almost exclusively.



I've looked at the website for AWAW and the rules are pretty impressive... about how long does a global war scenario take? If it's sufficiently fast I can see how it might be a fun play.

I see that AWAW still resembles the Third Reich in its sequence; WiF has the impulse system, which is probably the most innovative aspect of it. That makes weather much more realistic, gives an extra element of unpredictability (kind of like war), and provides a turn of WiF it's own ebb and flow dynamic. Matrix has to get that dynamic somehow, regardless of how the sequence looks after the dust settles.

(in reply to MButtazoni)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WiF vs Advanced Third Reich Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.594