michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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I have experienced a similiar problem. Started fresh game (scenario 14) under 1.3. Playing Allied with ZOCs (sw,w,nw,ne,s) under computer control, the other two under my control. Gave orders to 30th Aust Brigade (set objective to Buna). A few days later looked at the unit and found it had reset back to PM. Okay, set the objective back to Buna(0). A few days later I noticed the 32nd US Div had begun to move from Townsville to Brisbane without orders! Mutiny. And guess what, the 30th had reset its objective back to PM. Both of these units showed "Control:Human" on the Info screen. Remembering about the strange column of hexes (50,90-50,148) running through the ZOC(SE), I decided to take ZOC(S) off computer control. Since then, both of these units are obeying orders; 30th stays set for Buna, and 32nd stops trying to move to Brisbane. My guess is that the rogue column of hexes through the middle of the ZOC(SE) is causing the AI to think that some of my units belong to it. If I could work out where the ZOC attribute for a hex was, I tried playing with it to see if this solved the problem. (might be pwhex.dat file but it's structure alludes me) If anyone is using the ZOCs under computer control, you might bear this in mind if you begin to experience problems with LCUs in the ZOC(SW). Michael
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