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Enemy air radius

 
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Enemy air radius - 11/4/2004 5:38:27 AM   
Zigfreid

 

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From: Tornado Alley North
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Maybe I missed this, but is there an "enemy air radius" hotkey? ala pacwar 'spacebar'. Certainly helps to not have to count hexes for those damn bettys. Thanks in advance.
Post #: 1
RE: Enemy air radius - 11/4/2004 6:46:32 AM   
Zigfreid

 

Posts: 26
Joined: 5/12/2003
From: Tornado Alley North
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Noone even going to comment? That was a useful feature in pacwar, I think it should be in WitP. Maybe 1.4, anyone?

Also, I'm having troubles with my auto convoys routing right through enemy territory or karachi refueling at PH first before going to Broom, ect. Any patch or fix to these problems?

(in reply to Zigfreid)
Post #: 2
RE: Enemy air radius - 11/4/2004 6:53:29 AM   
pasternakski


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I don't think you're going to get a feature that discloses the types of AC stationed at your enemy's bases.

I don't use auto-convoys, although patch 1.30 was said to improve convoy routing. I still don't trust AI officers.

I say "don't" a lot, don't I?

(in reply to Zigfreid)
Post #: 3
RE: Enemy air radius - 11/4/2004 6:58:23 AM   
pad152

 

Posts: 2871
Joined: 4/23/2000
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Enemy Air radius - No, its fog of war, you have to learn the hard way just like they did in real life.

(in reply to pasternakski)
Post #: 4
RE: Enemy air radius - 11/4/2004 7:07:35 AM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
Status: offline
Agreed, I NEVER use auto-convoys.............I just don't trust the AI and would rather blame myself for a cock-up than use the excuse that it was the AIs fault.

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 5
RE: Enemy air radius - 11/4/2004 7:09:30 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline
You can do it in the WitP I'm working on.

http://www.matrixgames.com/forums/tm.asp?m=732646




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Bodhi

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Post #: 6
RE: Enemy air radius - 11/4/2004 7:43:53 AM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
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Hey Bodhi

How far off having it finished are you?

_____________________________




Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 7
RE: Enemy air radius - 11/4/2004 8:12:46 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
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Done (I think) for Win2K and XP. Found an NT specific API call so I've got to redo a bit for 98/Me users. Bad news is though I'm developing it on a Win2K system, I'll be playing WitP on an Me system so I'd like to get that done. If I don't get time this weekend to finish the 98/Me bit, I may release it anyway for Win2K & XP users to break.

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Bodhi

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Post #: 8
RE: Enemy air radius - 11/4/2004 8:22:56 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Now, a tool for estimating the ranges of enemy aircraft potentially stationed at a base would be very nice (some of the other features look interesting, as well). I had forgotten your post, Bodhi, and I am glad you are sticking with the development.

(in reply to Bodhi)
Post #: 9
RE: Enemy air radius - 11/4/2004 8:32:32 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
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I downloaded Net Frame from Microsoft a few hours ago. Keep up the good work and keep us posted.

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Post #: 10
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